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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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I’ve Got Game

Posted by Hamumu
August 9th, 2008 11:35 am

Well, by “game” I don’t mean something you can play.  But it is something you can watch as all the (temp art, in case there was any doubt…) elements function as intended: the owls ascend the stairs and even descend again if they reach the top.  The archer as you can see fires arrows at them.  He can even kill the first one before they get past him!  The excitement is palpitatious!!  Things are going well, I think, though I am dreading the actual real implementation.

My game is this: tower defense, inside the tower itself.  Eventually, there will be a pile of gold that the owls are stealing at the top.  You of course strew archers, chefs, and yetis about the tower to stop them.  The twist is that instead of buying generic units, you buy specific heroes as they show up visiting your inn (so a random element to that).  So you might dump Archie the archer after a while for Blog the barbarian.  The end goal is something with 100+ different guys (some not too different, like an archer who does more damage or fires faster than another), and a lot of wacky variety.  Don’t think there will be 100 of them by tomorrow, though.

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