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Bedtime restime

Posted by (twitter: @FionaSarah)
August 9th, 2008 3:28 pm

Although my screenshots don’t look like much progress, I have got a lot futher.

My game has been combined with rouge-like sight-stuff. You can’t see anything beyond the current room unless you open doors, at which point the room beyond and all it’s nasties are showed to you. (Including a nifty progressive flood-fill effect).

I’ve managed to get my guy running around, all my level graphics, including decals, loading and displaying. All doors working, level switching working. My guy shoots (and leaves shells lying around too).

I took a small break and one point and managed to do a little industrial loop and some ambience, as well as a couple of sound effects. (I use Propellerhead’s Reason for all sound.)

Tomorrow I’ll start adding enemies – that’s when the fun really begins!

Oh I wonder what is behind this door.

Oh just another corridor.. But stairs too! Onward to the next floor!

One Response to “Bedtime restime”

  1. Ariel Yust says:

    looks sweet mate! =D

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