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Towers and owls

Posted by
August 8th, 2008 10:23 pm

I have a cunning plan. I’m just worried it’s rather too ambitious given the time frame.

I’ve spent a couple of hours creating some pretty crappy (yet stylish) 3d models (yep, too ambitious…) and knocking around some OpenGL setup code and texture loading. Hopefully it shouldn’t take too long for me to stick in a .obj model loader (I’ve got the file format in front of me, and all I need are the basics, so about an hour or two for this I reckon).

Maybe one more tree, several bits of tower and a wizard later I’ll have all the models I need, and can start the actual game coding… hmm. Back to it!

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