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	<title>Comments on: i has failed</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/07/07/i-has-failed/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/07/07/i-has-failed/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: allefant</title>
		<link>http://www.ludumdare.com/compo/2008/07/07/i-has-failed/comment-page-1/#comment-2701</link>
		<dc:creator>allefant</dc:creator>
		<pubDate>Mon, 07 Jul 2008 18:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2550#comment-2701</guid>
		<description>Hm, yeah, I was assuming OpenGL 2.0 where it is allowed. To fix it would be rather easy, in image.py.. just would have to make sure that Image.__init__() pads the texture to power-of-two, and adjust the texture coordinates in Image.draw() accordingly. Not worth for this.. but mustlkeep it in mind for the real LD, so thanks!</description>
		<content:encoded><![CDATA[<p>Hm, yeah, I was assuming OpenGL 2.0 where it is allowed. To fix it would be rather easy, in image.py.. just would have to make sure that Image.__init__() pads the texture to power-of-two, and adjust the texture coordinates in Image.draw() accordingly. Not worth for this.. but mustlkeep it in mind for the real LD, so thanks!</p>
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		<title>By: ArmchairArmada</title>
		<link>http://www.ludumdare.com/compo/2008/07/07/i-has-failed/comment-page-1/#comment-2698</link>
		<dc:creator>ArmchairArmada</dc:creator>
		<pubDate>Mon, 07 Jul 2008 15:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2550#comment-2698</guid>
		<description>I tried to run it, but OpenGL is giving my an invalid value error.  Judging by the output it seems you are using unusual dimensions for your texture -- the error message says 140x48.  Texture sizes should have dimensions that are powers of 2.  The problem seems to be in your text rendering.  It&#039;s just trying to convert the PyGame font rendered surface into a texture without making sure it fits the right dimensions.</description>
		<content:encoded><![CDATA[<p>I tried to run it, but OpenGL is giving my an invalid value error.  Judging by the output it seems you are using unusual dimensions for your texture &#8212; the error message says 140&#215;48.  Texture sizes should have dimensions that are powers of 2.  The problem seems to be in your text rendering.  It&#8217;s just trying to convert the PyGame font rendered surface into a texture without making sure it fits the right dimensions.</p>
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