Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 76 days, 23 hours, 5 minutes, 5 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    Mini-LD 1: Frogger -x- Master Shake

    Posted by
    June 7th, 2008 6:28 pm

    This is my first Ludum Dare. I really like the theme and rules so I jumped in this time.

    … so I stalled right out of the gate trying to pick a good pair of characters to face-off against each other. I had all kinds of ideas. My trouble was picking one and sticking to it. It’s definitely a fun theme. I picked Frogger from the 80’s arcade game and Master Shake from Aqua Team Hunger Force.

    I like frogs and Shake is the perfect villain.

    I picked a single-screen 1-on-1 duke-it-out style game with projectile and close quarters weapons. I haven’t done a 2D tile game before so I kept it simple: no scrolling, 1 screen, no OpenGL acceleration. it looks like the OpenGL acceleration isn’t that rough to add. I won’t have time tough.

    So far I have a primitive particle system, my 2D tile drawing and loading from text files, and a simple sprite animated character. The mouse is used to aim the projectile weapon and fire. Keyboard moves left/right, jumping, change weapons, and can also fire weapons (as well as left mouse button).

    The big stuff still to do:
    very primitive collisions – rectangle-rectangle at tile level for jumping & weapon damage.
    sound and sound content – this is a biggie for me. I haven’t messed with sound much before.
    Draw Master Shake sprites
    Draw “slap fight” hand-to-hand combat tile/sprite animations & add hand-to-hand game logic

    Frogger -x- Master Shake

    Tags: , , , ,

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]