PoV’s Fake LD – 34 Hours
Started at about 2 PM today.
Spent pretty much all day working on cleaning up the camera, and the interaction (integration) between the mouse and the camera. It’s also to a point where it could nearly support multiple views, but it doesn’t yet (or at least I’m not happy with how that code would look right now). I don’t really need multiple views for the prototype, but the editor could use them… when I get around to that.
Hehe, it’s a good thing I don’t have a real Ludum Dare deadline.
I should just stop the clock, and start it up again once begin on actually hacking together a level/the mechanics.