I’m realizing as I read through the feedback on my game that it isn’t exactly obvious that your character is actually moving, instead of just waiting for rats to run into his blade. Notice how if you point your mouse away from the rats, the rats appear to slow down and move backwards relative to you? And when your character turns the wrong way, that’s because of the way the vector addition works out– try moving the mouse further clockwise or counter-clockwise and see if that makes him do what you want. And those big white things are walls. My game simply fails to communicate a sense of movement because none of the terrain is textured.