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	<title>Comments on: Post Mortem of GEvOlve</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Sun, 05 Jul 2009 20:54:27 +0000</pubDate>
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		<title>By: mrfun</title>
		<link>http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1526</link>
		<dc:creator>mrfun</dc:creator>
		<pubDate>Thu, 24 Apr 2008 23:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1526</guid>
		<description>thanks for the post postmortem, I hope we all do one, they are fun/interesting to read.</description>
		<content:encoded><![CDATA[<p>thanks for the post postmortem, I hope we all do one, they are fun/interesting to read.</p>
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	<item>
		<title>By: stuckie</title>
		<link>http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1426</link>
		<dc:creator>stuckie</dc:creator>
		<pubDate>Tue, 22 Apr 2008 22:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1426</guid>
		<description>And here's the timelapse:
http://www.youtube.com/watch?v=GneilhAoIMc

Spot such hiccups as having to look on NeHe to do masking properly, cause I forgot *ashamed* and looking over GameDev to get the entities to move "forward" rather than straight along the axes... along with the mass of IRC, my screensaver, and other random bits that weren't me sitting coding like I should've been, hehe</description>
		<content:encoded><![CDATA[<p>And here&#8217;s the timelapse:<br />
<a href="http://www.youtube.com/watch?v=GneilhAoIMc" rel="nofollow">http://www.youtube.com/watch?v=GneilhAoIMc</a></p>
<p>Spot such hiccups as having to look on NeHe to do masking properly, cause I forgot *ashamed* and looking over GameDev to get the entities to move &#8220;forward&#8221; rather than straight along the axes&#8230; along with the mass of IRC, my screensaver, and other random bits that weren&#8217;t me sitting coding like I should&#8217;ve been, hehe</p>
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		<title>By: stuckie</title>
		<link>http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1405</link>
		<dc:creator>stuckie</dc:creator>
		<pubDate>Tue, 22 Apr 2008 15:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1405</guid>
		<description>Here's a screenie of it from yesterday morning after I got my laptop working again: http://www.stuckiegamez.co.uk/gamez/ludumdare/pics/screenshot.jpg 

It's a lot more interesting to look at when it's running, hehe.. I DO have a timelapse video, but it's a case of getting a stable enough connection to upload it, more than anything..</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a screenie of it from yesterday morning after I got my laptop working again: <a href="http://www.stuckiegamez.co.uk/gamez/ludumdare/pics/screenshot.jpg" rel="nofollow">http://www.stuckiegamez.co.uk/gamez/ludumdare/pics/screenshot.jpg</a> </p>
<p>It&#8217;s a lot more interesting to look at when it&#8217;s running, hehe.. I DO have a timelapse video, but it&#8217;s a case of getting a stable enough connection to upload it, more than anything..</p>
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	<item>
		<title>By: saluk</title>
		<link>http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1404</link>
		<dc:creator>saluk</dc:creator>
		<pubDate>Tue, 22 Apr 2008 14:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/22/post-mortem-of-gevolve/#comment-1404</guid>
		<description>Looking forward to playing with this when you finish!</description>
		<content:encoded><![CDATA[<p>Looking forward to playing with this when you finish!</p>
]]></content:encoded>
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