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Ludum Dare 13 :: December 5th-7th Weekend :: Theme :: Roads

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Tips for Simple Dungeon

Posted by sfernald

I was surprised I was able to finish this game. The level is actually pretty darn big with 10+ rooms to explore and an entire forest as well.  In terms of size, the dungeon is nearly a 100 screens large. There are about 8 or so different monsters. Each one you encounter is a little more difficult than the last.

You have two kinds of points. Offensive points and defensive points. Every time you hit a monster you lose some offensive points. Battles can take a long time if you don’t maximize your offensive points because your hit damange is a percentage of your total offensive points. So heal before battles (every step will heal one point) and search around for special items that may increase your offense points. This is the key to quick effective battles.

 Every time a monster hits you, you lose the corresponding  amount of defensive points. If your defensive points drops to 0 then you die. You heal one point for each move. Potions will heal your defensive points and look for other ways to heal your points as well. Always go into battle well rested with lots of points.

 The game also is completely data driven and you could build your own dungeon with your own set of monsters simply by editing the two files, objects.xml and map.txt. Have fun with it and let me know if you come up with a great dungeon of your own.

 Have fun! If you make it to the princess I will be really impressed!

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