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Framed Mac Version Notes

Posted by
April 21st, 2008 6:54 am

So, I actually updated my game a bit this morning, as I realized I should keep a mechanic going to make the game more challenging (also, indirectly fixes the problem I had before too), but I’ll wait to post a link until after the voting is done as its outside the 48 hours. Though I had plenty of time to spare during the competition, I think I must have only spent about 12 hours total on the project. The update also makes the Rogue Frame outlines thicker to help distinguish them. I mean, all in all it was about 10 lines of change, but it can wait.

* I really just wanted to note: While I don’t have a compiled Mac version yet, if you use the MacOS pygame packages from here, then you shouldn’t (hopefully) have any trouble running the source package with Python 2.5.

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