Things on Top of Other Things
Posted by chrisp
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April 21st, 2008 at 12:42 am
Try this level:
stacks = [
[wall(), block(), block(), monster_horizontal_only(1)],
[wall()],
[wall()],
[wall()],
[wall(), block()],
[wall(), playerEnt],
[wall(), block() ],
[wall()],
[wall()],
[wall(), block()],
]
exit = (0, 3)
April 21st, 2008 at 1:49 am
You… you… just haxx0red my game mechanics.
… Genius.
April 21st, 2008 at 3:21 am
Here’s another one:
(If you’re stuck on my previous level try this one, it might give you a hint.)
stacks = [
[monster(0) ],
[block(), monster(0)],
[block(), block(), monster(0), ],
[block(), block(), wall() ],
[block(), block() ],
[block(), playerEnt],
[block(), ],
[block(), block(), block(), monster_horizontal_only(1)],
]
exit = (0, 1)
April 21st, 2008 at 4:02 am
Think quick!
stacks = [
[wall()],
[],
[wall(), ],
[wall(), ],
[wall(), ],
[wall(), ],
[wall(), ],
[wall(), playerEnt, wall(), monster_horizontal_only(1)],
[wall(), block() ],
[wall(), monster(-1)],
]
exit = (0, 2)
April 21st, 2008 at 5:19 pm
I really like that custom level with the monster on top of the exit. I wish more games went outside of the box like that.