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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Things on Top of Other Things

Posted by chrisp
April 20th, 2008 6:25 am

screenshot-pygame-window-1.png

Minimalist game. Few pixels. Few words.

Download.

Windows, run executable. Ignore errors. They claim fatality. They lie.

Others, need python, pygame. Run python main.py

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5 Responses to “Things on Top of Other Things”

  1. Alex says:

    Try this level:


    stacks = [
    [wall(), block(), block(), monster_horizontal_only(1)],
    [wall()],
    [wall()],
    [wall()],
    [wall(), block()],
    [wall(), playerEnt],
    [wall(), block() ],
    [wall()],
    [wall()],
    [wall(), block()],
    ]
    exit = (0, 3)

  2. ChrisP says:

    You… you… just haxx0red my game mechanics.

    … Genius.

  3. Alex says:

    Here’s another one:
    (If you’re stuck on my previous level try this one, it might give you a hint.)


    stacks = [
    [monster(0) ],
    [block(), monster(0)],
    [block(), block(), monster(0), ],
    [block(), block(), wall() ],
    [block(), block() ],
    [block(), playerEnt],
    [block(), ],
    [block(), block(), block(), monster_horizontal_only(1)],
    ]
    exit = (0, 1)

  4. Alex says:

    Think quick!

    stacks = [
    [wall()],
    [],
    [wall(), ],
    [wall(), ],
    [wall(), ],
    [wall(), ],
    [wall(), ],
    [wall(), playerEnt, wall(), monster_horizontal_only(1)],
    [wall(), block() ],
    [wall(), monster(-1)],
    ]
    exit = (0, 2)

  5. Dathgale says:

    I really like that custom level with the monster on top of the exit. I wish more games went outside of the box like that.

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