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	<title>Comments on: Square Eggs on Toast</title>
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	<link>http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: phren</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/comment-page-1/#comment-1227</link>
		<dc:creator>phren</dc:creator>
		<pubDate>Sun, 20 Apr 2008 18:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/#comment-1227</guid>
		<description>This is a really cool twist on the idea! :)</description>
		<content:encoded><![CDATA[<p>This is a really cool twist on the idea! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: DrPetter</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/comment-page-1/#comment-1225</link>
		<dc:creator>DrPetter</dc:creator>
		<pubDate>Sun, 20 Apr 2008 17:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/#comment-1225</guid>
		<description>I&#039;d totally play that.
Maybe it could work implemented as an online/web game, with players entering and leaving randomly as they visit and leave a page? Sort of drop in, draw a few images, guess on a few others, accumulate a bit of score, then drop out. Could be combined with suggesting new items to draw as well, so you aren&#039;t stuck with the standard boring things which have very distinct symbolic shapes (but still some system of approval to avoid near-impossible words).
Would be hard to arrange large-scale organized sessions with more than 3-4 people if the game was done as a standalone app or something. Play-by-email could also work :P
...and, the score could maybe be derived directly from the number of pixels used, to make for some more complex/precise scores without the need for a massive number of players. Maybe each item/word could have an accumulated &quot;par&quot; pixel count that the score is based on, so that objects which really can&#039;t be described by less than some 50 pixels don&#039;t get penalized compared to words which are doable with 5.
Another variation (I need to stop now) could be to have a decreasing canvas that loses a 1 pixel border after each round, and you keep going until you hit a point where the other person can&#039;t guess an object (in 3 attempts or something). So in the first round you might have to draw a cucumber in 20x20 pixels and later it&#039;s a monorail in 6x6 ;)

Anyway, top-of-the-line out-of-compo scores to you!</description>
		<content:encoded><![CDATA[<p>I&#8217;d totally play that.<br />
Maybe it could work implemented as an online/web game, with players entering and leaving randomly as they visit and leave a page? Sort of drop in, draw a few images, guess on a few others, accumulate a bit of score, then drop out. Could be combined with suggesting new items to draw as well, so you aren&#8217;t stuck with the standard boring things which have very distinct symbolic shapes (but still some system of approval to avoid near-impossible words).<br />
Would be hard to arrange large-scale organized sessions with more than 3-4 people if the game was done as a standalone app or something. Play-by-email could also work <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
&#8230;and, the score could maybe be derived directly from the number of pixels used, to make for some more complex/precise scores without the need for a massive number of players. Maybe each item/word could have an accumulated &#8220;par&#8221; pixel count that the score is based on, so that objects which really can&#8217;t be described by less than some 50 pixels don&#8217;t get penalized compared to words which are doable with 5.<br />
Another variation (I need to stop now) could be to have a decreasing canvas that loses a 1 pixel border after each round, and you keep going until you hit a point where the other person can&#8217;t guess an object (in 3 attempts or something). So in the first round you might have to draw a cucumber in 20&#215;20 pixels and later it&#8217;s a monorail in 6&#215;6 <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyway, top-of-the-line out-of-compo scores to you!</p>
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		<title>By: erik</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/comment-page-1/#comment-1224</link>
		<dc:creator>erik</dc:creator>
		<pubDate>Sun, 20 Apr 2008 17:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/square-eggs-on-toast/#comment-1224</guid>
		<description>Sounds like a fun game!</description>
		<content:encoded><![CDATA[<p>Sounds like a fun game!</p>
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