Player route and more
10:51
Woke up to find out my comp had bluescreened, how annoying. And no, I didn’t leave my game running for the night!
13:00
Defined base of enemy script and enemy movement systems and made some first proof-of-concept protos of them.
15:29
Tweaked way too long trying some different material choices for bullets and still settling for a really simple one. Firing, bullet movement and collision detection with enemies is now done. Now it’s time for a small break to eat something, and then I’ll work on constructing enemy script from level data.
16:52
Actually I once more had to enhance the route system to ease the content creation a bit. Let’s see if I can now add more enemies. Screenshot from level editing.
![]()