Now getting somewhere!
I’ve been pretty secretive, not wanting to show off my tech, but it’s occurred to me that it doesn’t really matter that much; So, here’s the current status of my game:
I’m very happy with the tech, it’s performing admirably with even dozens of sprites on my system – I’m basicly making an asteroids game, but I think this counts as minimal (it’s so minimal it doesn’t even have a background, ha!) – Just finished the majority of the asteroid code (creation / movement / collision), and I’m now going on to make a ship and a way to shoot. Which I expect won’t take too long. I’m expecting to complete sound effects but I don’t think I’ll get to music.
That’s pretty neat, running on top of the desktop
Woah, very cool idea!
the “stuff on desktop” has been a bit of a pet project for me, I don’t get to do as much with it as I’d like, so this has been an opportunity to do something really interesting with it
Ah, creative. It has almost the feel of a hologram the way it floats in front of everything without clearing the screen. Can you still interact with the desktop while playing?
Yes, it’s using “Layered windows” – so everything on the desktop continues to update. The individual “sprites” are actually windows, so they can be clicked on (right-clicking on them is the way to exit in this build
) – I’m going to add a context menu and try to make it pause when you switch to something not in the game.
(edit: layered, not overlapped – starting to get tired…)