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Now getting somewhere!

Posted by sgstair

I’ve been pretty secretive, not wanting to show off my tech, but it’s occurred to me that it doesn’t really matter that much; So, here’s the current status of my game:

sgstair - ld11 - WIP 5

I’m very happy with the tech, it’s performing admirably with even dozens of  sprites on my system - I’m basicly making an asteroids game, but  I think this counts as minimal (it’s so minimal it doesn’t even have a background, ha!) - Just finished the majority of the asteroid code (creation / movement / collision), and I’m now going on to make a ship and a way to shoot. Which I expect won’t take too long. I’m expecting to complete sound effects but I don’t think I’ll get to music.

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5 Responses to “Now getting somewhere!”

  1. Surrealix Says:

    That’s pretty neat, running on top of the desktop

  2. phren Says:

    Woah, very cool idea!

  3. sgstair Says:

    the “stuff on desktop” has been a bit of a pet project for me, I don’t get to do as much with it as I’d like, so this has been an opportunity to do something really interesting with it :)

  4. Dathgale Says:

    Ah, creative. It has almost the feel of a hologram the way it floats in front of everything without clearing the screen. Can you still interact with the desktop while playing?

  5. sgstair Says:

    Yes, it’s using “Layered windows” - so everything on the desktop continues to update. The individual “sprites” are actually windows, so they can be clicked on (right-clicking on them is the way to exit in this build :P) - I’m going to add a context menu and try to make it pause when you switch to something not in the game.
    (edit: layered, not overlapped - starting to get tired…)

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