Now getting somewhere!
I’ve been pretty secretive, not wanting to show off my tech, but it’s occurred to me that it doesn’t really matter that much; So, here’s the current status of my game:
I’m very happy with the tech, it’s performing admirably with even dozens of sprites on my system - I’m basicly making an asteroids game, but I think this counts as minimal (it’s so minimal it doesn’t even have a background, ha!) - Just finished the majority of the asteroid code (creation / movement / collision), and I’m now going on to make a ship and a way to shoot. Which I expect won’t take too long. I’m expecting to complete sound effects but I don’t think I’ll get to music.
Tags: journal, LD11 - Minimalist, screenshot
April 20th, 2008 at 2:22 am
That’s pretty neat, running on top of the desktop
April 20th, 2008 at 2:33 am
Woah, very cool idea!
April 20th, 2008 at 2:42 am
the “stuff on desktop” has been a bit of a pet project for me, I don’t get to do as much with it as I’d like, so this has been an opportunity to do something really interesting with it
April 20th, 2008 at 3:16 am
Ah, creative. It has almost the feel of a hologram the way it floats in front of everything without clearing the screen. Can you still interact with the desktop while playing?
April 20th, 2008 at 3:30 am
Yes, it’s using “Layered windows” - so everything on the desktop continues to update. The individual “sprites” are actually windows, so they can be clicked on (right-clicking on them is the way to exit in this build :P) - I’m going to add a context menu and try to make it pause when you switch to something not in the game.
(edit: layered, not overlapped - starting to get tired…)