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(Mac only) demo and some more food

Posted by jlnr

According to my To Do list, I’ve been late for the last four checkpoints, now lagging 44 minutes behind… panic panic panic! …actually I already ruled music out in favor of more levels. :(
If anyone wants to play a two-level demo version, it’s here. Instructions are given in the first level briefing, but of course there’s minimal need for them.
And for the record, here’s my breakfast and lunch:Breakfast on last day of Ludum Dare 11
Lunch on last day of Ludum Dare 11
Nom!

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2 Responses to “(Mac only) demo and some more food”

  1. erik Says:

    The game is pretty nifty so far.

  2. tm2383 Says:

    I really enjoyed trying out your game :-) A great achievement for the time available. I never realised that Ruby would have the speed necessary for games programming.
    I notice that you programmed a lot of this game using Ruby and Gosu. At the minute, I have started to learn C++, but I’m only at the early stages. Is Ruby/Gosu easier to learn to the stage of writing a 2D game than C++/Gosu or C++/Allegro. Ruby would be good for me, as it has far better regex capabilities, but I went for C++, for speed. Feedback from anyone greatly appreciated!!

    thanks

    tim

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