Leap [Final], at least it’s something…
run leap.exe to play
source code and media in zip file
run leap.py to play (PyGame and Python required, but should run on mac and linux then)
feel free to do whatever you want with the source code and media
Press SPACEBAR to jump, avoid falling tanks -that’s it!
I was working on this until there was 15 minutes left, so this is mighty unfinished. But it is playable and at least okay to look at. I think it has a lot of potential…
I haven’t ever used py2exe before so I’m sorry for the mess of a zip file. Just run leap.exe. Hopefully it works for you guys, it works on my end.
Leap was(is) planned to include more of a strategy element with raising blocks and a real objective. Initially I thought it up of being reference to Kierkegaardian existentialism and the “leap of faith” (notice the religious icon blocks in the spritesheets..) and the initial leap from objectivity (notice the emotionless faces and math symbols in the grasshopper’s home…) to the hearts, love platform that you can’t reach in the beginning. Tanks and money and gameplay and love were going to make some statement about religion, but none of that is probably evident in this buggy “physics” demo. And it may not actually be successful as a thoughtful philosophical game if it does get there… hopefully I can make it fun at least :). I like the grasshopper in anycase!
I spent 50/50 graphics and programming on this. I should’ve spent more time programming! Since this is the second program I’ve ever written with user input, I think it isn’t too bad for roughly 20 or more hours work. Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.
All in all this competition was a lot of fun and a lot of work, I’m getting the hell out of this apartment! I can’t wait to play the other games and maybe download an IRC client and join the group, since I didn’t have time to do that this weekend!
Good game everyone!,
Devon
April 21st, 2008 at 5:05 pm
“Sadly this is more finished than my first game that I’m still making with PyGame after starting 3 months ago with python.”
The pressure and the clean slate help to speed things along. Also, I assume your other game is a bit more ambitious, so that while you may have worked more on it, percentage wise it isn’t as far along. I usually feel bad for my “real” games when I do a contest, I wish I could find a way to get the same results when not in a contest.
April 21st, 2008 at 8:32 pm
Since I’m trying to see as much of your game as possible (love the art by the way!) is there anyway past the second screen with the tanks? Also, I can’t seem to get any other key except space for jump to work. Maybe that is all there is though from reading your post.
April 22nd, 2008 at 7:13 am
@ HybridMind:
unfortunately I never made a third screen so the answer is no (it’s really minimalist
), the next version of the game will have much more I promise.
Space is all I have for jump right now, I can simply make every key jump pretty easily and mouse if that’s desirable…
April 24th, 2008 at 8:50 am
Oh -ok. Heh- I guess I hadn’t read your post as clearly as I ought to have! doh. Well- in any case, props on the graphics style and art execution. In another random note, I believe your final version has a similar bug to my final version: When the player dies, the location / death trigger can happen again and again as the enemy passes over the collision point. I laughed at that since I had the same issue on my final entry.
April 25th, 2008 at 7:23 pm
yes it definitely has that bug
I’m excited to play yours now (haven’t had a chance to play any of these until tonight)
May 2nd, 2008 at 9:01 am
Devon,
Just realized you had asked me a question in a different comment thread last week. Well, I finally responded here.