Join #ludumdare on irc.afternet.org
Ludum Dare 13 :: December 5th-7th Weekend :: Theme :: ???

Sign In | Write your Journal
Home | Planet Ludum | Rules Wiki | Mailing List

R1 | R2 | Round 3 Voting - Verbs | R4


“Desktop Rox” final

Posted by sgstair

Ah, I’m done. I wish my entry were more polished, but I’m pretty happy with what I’ve managed to accomplish.

sgstair - ld11 - final “Desktop Rox”

Desktop Rox is an asteroids-like game, which was based closely off an idea I wanted to play with, specificly rendering the game on top of the desktop, rather than in a window of it’s own. In hindsight, it took a lot of time to get  all of the lower level rendering functionality I needed, so I wasn’t able to complete it to the level I wanted to. And, while I still have time, I’m really in no shape to be doing anything else with it at the moment :P

Next time I will assemble/write some sort of library to reduce the workload, but for now I’m very glad I finished a game, and that it’s actually pretty entertaining to play - and it’s nice that the core design isn’t that bad, I’ll probably refactor it and stash it somewhere for future use. It was very rushed however, many things I wanted got left out completely or half supported and not really doing anything (sound, antialiasing, multiple rendering modes) and the UI is a very very hacky job (hope you can read the font)

Download the game (and the source) here: http://akkit.org/ld48/desktop_rox_final.zip
Also, if that one runs too slow or doesn’t work, I have a test mode build that you may be able to use in this archive: http://akkit.org/ld48/desktop_rox_final_alternate.zip

Tags: ,

Leave a Reply


All posts, images, and comments are owned by their creators.