Progress
I finally have a screenshot, and it looks awful. Observe:
![]()
The red square is the player, the green squares are the monsters, and the white line is the arena boundary. The tearing at the top is there because my linux screenshot program doesn’t lock up the entire system the way it does on Windows.
So here’s my total progress:
- Player controls (complete)
- Render player (complete)
- Render monsters (complete)
- Render arena boundaries (complete)
- Player collides with arena boundaries
- Player image
- Rotate player
- Monster image
- Rotate monsters
- Monster AI
- Approach player when in vision
- Follow other monsters when player is not in vision
- Wander aimlessly when nothing is in view
- Avoid collision with other monsters
- Avoid collision with arena boundaries
- Player kills monsters
- dampen player’s velocity
- Monsters kill player
However, I am going to bed now because I have been awake for a very long time. Maybe I’ll know what to call the game when I wake up.
Tags: Omnihunter