Playable!
Here’s what I have so far, in source code form. I can’t be bothered packaging it up properly right now, so you will need Python and pygame to run this:
How to play:
- Goal: Reach the exit
- Left and right move
- If you’re not holding anything, spacebar picks up crates from in front of you
- If you are holding something, spacebar drops it in front of you
- Don’t touch enemies
- Enemies die if you drop a crate on them
- Press a digit 1…9 to skip to a level.
If you die, the game will quit. If you win the game, it will also quit. If you’re running from a console it’ll tell you which was which, but otherwise you have to guess! Just my way of fighting back against the evil GUI oppressors.
If you need to restart a level (either ‘cos you got stuck or died), quit the game, restart it, and press a level skip button. I’ll code in a restart level feature later, don’t worry…
Obligatory screenshot follows. The Anonymous Game Hero (he isn’t E.T.’s Ugly Twin any more, I redrew him more simply - I mean, more minimalisticly!) is shown here holding a crate, waiting for the Not-So-Big Bad to wander over and offer itself up for a squishing.

Incidentally, and coincidentally, this game scores highly on the time-to-crate index.
Tags: playable, screenshot
April 19th, 2008 at 5:47 am
Hah, I love the minimalist graphics! It reminds me of pre-16 bit games.
April 19th, 2008 at 7:18 am
Level 7: impossible, or imPOSSible? Pretty fun game! You are practically finished.