Mouse control
Posted by GBGames
April 19th, 2008 9:36 am
I’m definitely at a disadvantage compared to some of the more seasoned pros here, but I just got my application to understand where the mouse is. I never implemented mouse control in a game before, so I decided to do so in a time-based competition. Nice.
Soon I hope to have a few elements on the screen that can know if the mouse is near them and will react. Wish me luck!