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Mouse control

Posted by
April 19th, 2008 9:36 am

I’m definitely at a disadvantage compared to some of the more seasoned pros here, but I just got my application to understand where the mouse is. I never implemented mouse control in a game before, so I decided to do so in a time-based competition. Nice.

Soon I hope to have a few elements on the screen that can know if the mouse is near them and will react. Wish me luck!

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