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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Just over 24 hours to go…

Posted by mariusz
April 19th, 2008 5:20 pm

…and I’ve nearly finished the core of my game engine.

After the uproar on IRC at the choice of topic for this competition, I thought it would be entertaining to interpret it in a silly fashion. So I’ve gone for a minimalist interpretation of “minimalist”, namely “minim”. I understand that minims are more commonly known as “half-notes” in the USA.

The concept is fairly simple: a stream of semibreves (particles) appears on-screen and you have to guide enough of them into a container before the time runs out. You do this by drawing minims on the play area, which deflect or accelerate the semibreves. Part of the difficulty is drawing good enough minims; badly-drawn minims don’t do anything.

All the difficult graphics, physics and drawing recognition is (I hope) done now. I still need to add creation of the semibreve streams and a place for them to be collected. Once that’s done, I can start thinking about adding some concept of a level and some levels to play. Perhaps if I have time I’ll add sound too.

I’m afraid my meals have been fairly ordinary so far this weekend. For breakfast I had cereal (Just Right) and hot chocolate. For dinner I ate some pork with carrots and potatoes, followed by fruit and biscuits. For supper I had a selection of meats, cheeses, bread, biscuits and tomato soup, followed by fruit and a yoghurt. Isn’t that exciting?

Minim Madness at end of Day 1

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