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GEvOlve

Posted by
April 19th, 2008 11:33 am

So there’s about a day and six and a half hours left, and I’ve pretty much just finished up on the game design I’m planning on doing.

I did go to sleep last night ( since it started 3am here in Soggy Scotland ) and didn’t really get up till about 10am.. then had some stuff to do and started a bit of code at about 12:30pm but hunger struck and I decided to go eat instead.Fooooooooood

^ The food and stuff which shall keep me going the rest of the competition ;) Yay for Tea and Irn Bru!

And since I haven’t done this yet ( even if I am stupidly late with it ) here’s my work desk too:

Work Desk

Yes, that’s a code munkee on my desk ;) along with rather scary amounts of hardware.

In the next six and a half hours, I’m going to get the GL Renderer in my engine working and hopefully get some basic game logic going! I’m heading for a rather odd AI based game where the player has rather little control over their minions. Each race is a set of geometric shapes ( more than likely just two sides – squares and circles ) with their colour depicting which role they play in their little community – be it Attacker, Forager, Builder or Male/Female Pleb ( which make more little shapes for you when they meet ). Although you can’t directly tell your shapes where to go, you can influence their task in the community. This may get changed later if it just doesn’t work right… but yea the minimalist theme is catered for in the graphics and the lack of direct control you have over the entities running around in the world.

Will give an update when I have something running.. the timelapse video is somewhat amusing as most of today has shown IRC and my screensaver, hehe .. so some editing may need to be involved there ;)

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