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Getting Ready for LD11

Posted by
April 18th, 2008 7:58 am

A few years ago I attempted LD5 with the Random theme, and err… didn’t manage to finish :(
But now I’m (hopefully) a much better programmer than I was back then, so let’s have another go :)

Being the crazy person I am, I’m hoping to try and get something with A.I. involved as I’ve an A.I. coursework to write, and this would be nice for it! That said, I need a demo to show off my Honours Project engine anyway, so whatever I make will work for coursework purposes ;)

Speaking of my Honours Project – it’s aiming to be a multi-platform scripted game engine. It’s not finished, but the point of it is to have all game logic run via external scripts ( in this case, Lua ) .. so I shall be finishing this off during LD11 along with making the game. The current engine source which I’ll be using is here -> http://www.stuckiegamez.co.uk/gamez/ludumdare/SGZEngine.7z <- and just to be extra insane, I’ll be writing an OpenGL Renderer into that engine as well this weekend – which I’ll be using rather than the current SDL implementation! ( and you can check my code to make sure at the end of it ;) )

Default platform is Linux, but I’ll be doing a Windows port shortly afterwards, and possibly porting to any other platform I get my mitts on later.

Now excuse me while I go horde up on food and things, and get set up for the weekend!
Good Luck, Everyone :)

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