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Introductions, py2exe and cx_Freeze for the Linux-centric

Posted by (twitter: @@OMGWTFGAMES)
April 16th, 2008 2:25 am

Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure :)

Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.

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3 Responses to “Introductions, py2exe and cx_Freeze for the Linux-centric”

  1. GBGames says:

    Hmm…I’m tempted to use this competition to learn Python…

  2. Ben Robinson says:

    link is broken. feel free to email me when fixed

  3. Topaz says:

    Hey! I use Python + PyGame too :D
    I’ll have a look at that link because I’ve been having some trouble packaging my programs into executables and that hasn’t been much help for the angry comments I’ve been getting from this LD. Also, I code on Linux too. Debian 7 specifically, with GNOME 3 as my display manger and Gedit as my text/code editor.

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