The Flame Game
And so it began… bluescrn’s first LD48 entry. And probably the best…
It was the start of some recurring themes in my LD entries… 2D tilemaps, too much time spent on particle effects, and a rather loose interpretation of the theme… guarding a collection of arbitrary floating crates from a rapidly spreading fire, by covering them in dripping green goo from a blob character controlled by rotating the world… Yes, I’d decided very early on I wanted to do some sort of rotating-screen platformy thing, and it gradually evolved into something that very loosely fit the theme…
This is definitely my most fun LD entry to go back and play again – and probably the most complete
The thing I did right was to keep it simple. The level was a simple grid (trivial collision detection), the character was a blob (minimal art effort), simple textures + repeating patterns elsewhere. And fairly simple game logic – which left me time to mess about with effects. And recording some audio, including that most memorable ‘awwww b****cks!’

That game rocks! I think it remains my favorite from all the ld48 competitions.