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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Progress, Mid-Day 2

Posted by Hamumu
February 23rd, 2008 1:12 pm

Well, I spent day 1 playing WoW, watching TV, and trying to come up with an idea with no success.  Now it’s day 2, and things are coming along really smoothly:

maze

There’s more functionality done than you can see in the shot.  You can move around the (two-room at the moment) maze.  If there were items, you could use them, drop them, and combine them, but not pick them up yet.  So as you can see, there are doors leading off into space.  If you go that way, you actually stay in the room you’re in, but an edit section will pop up on the screen for the room you tried to enter.  I haven’t done that yet, but you’ll be able to make your own description and layout there.  Then that place is marked “pending” as it’s emailed to me for verification (to check for language and such).  Pending areas can’t be built in or entered, and there’s a “nifty” graphic indicating them.

This is going to be a sight to see!  I can see great potential for impassable situations, but that’s all theoretical right now.  If I didn’t include items and just had riddles, we’d be good, except for one thing – I just know shortly after startup, we’ll end up in a state where all possible paths are blocked off.  But I can always manually throw in doors if that happens.  I could just verify that there is always at least one door leading into the void, but that’d be a very heavy database churn to do.

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