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	<title>Comments on: HeliChain reborn!</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-623</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sat, 12 Jan 2008 10:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-623</guid>
		<description><![CDATA[Thanks for trying! Seems like it busts when trying to create a physical body of the content\heli_body.ai file. Perhaps my parse code cant cope with newlines on linux, thus giving faulty polygon data, likely null or empty array. Making the physics lib&#039;s body generation memory hungry? Id try replacing windows newlines in heli_body.ai to linux newlines.]]></description>
		<content:encoded><![CDATA[<p>Thanks for trying! Seems like it busts when trying to create a physical body of the content\heli_body.ai file. Perhaps my parse code cant cope with newlines on linux, thus giving faulty polygon data, likely null or empty array. Making the physics lib&#8217;s body generation memory hungry? Id try replacing windows newlines in heli_body.ai to linux newlines.</p>
]]></content:encoded>
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	<item>
		<title>By: D. Moonfire</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-610</link>
		<dc:creator>D. Moonfire</dc:creator>
		<pubDate>Sat, 12 Jan 2008 00:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-610</guid>
		<description><![CDATA[I messed around a bit, copied the .config files I needed for Linux from the Tao framework SVN, and got it running, but then I got a:

Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required.
  at HeliChain.Game1.Initialize () [0x00000]
  at HeliChain.Game1.Run () [0x00000]
  at HeliChain.Program.Main (System.String[] args) [0x00000]

This is on AMD64 Debian Sid. Using &#039;mono --debug&#039;, it looks like you are using Windows-style directory separators in your code.

ENTER: HeliChain.LevelLoader:Load (string)([STRING:0x2aaaaad78ac0:Content\level_1.lvl], )

Using MONO_IOMAP=all (a cheat for Linux), I got an out of memory exception:

Unhandled Exception: System.OutOfMemoryException: Out of memory
  at  
  at (wrapper managed-to-native) System.Object:__icall_wrapper_ves_array_new_va_2 (intptr,intptr,intptr)
  at FarseerGames.FarseerPhysics.Collisions.Grid.ComputeGrid (FarseerGames.FarseerPhysics.Collisions.Geom geometry, Single gridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom.ComputeCollisonGrid () [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom.Construct (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom..ctor (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Single collisionGridCellSize) [0x00000]
  at HeliChain.Helicopter..ctor (Vector2 position, HeliChain.Game1 game) [0x00000]
  at HeliChain.LevelLoader.EntityFactory (Entity entity, HeliChain.Game1 game1, FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator) [0x00000]
  at HeliChain.Game1.InitLevel (Int32 lev) [0x00000]
  at HeliChain.Game1.Initialize () [0x00000]
  at HeliChain.Game1.Run () [0x00000]
  at HeliChain.Program.Main (System.String[] args) [0x00000]

Not sure if that is helpful.]]></description>
		<content:encoded><![CDATA[<p>I messed around a bit, copied the .config files I needed for Linux from the Tao framework SVN, and got it running, but then I got a:</p>
<p>Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required.<br />
  at HeliChain.Game1.Initialize () [0x00000]<br />
  at HeliChain.Game1.Run () [0x00000]<br />
  at HeliChain.Program.Main (System.String[] args) [0x00000]</p>
<p>This is on AMD64 Debian Sid. Using &#8216;mono &#8211;debug&#8217;, it looks like you are using Windows-style directory separators in your code.</p>
<p>ENTER: HeliChain.LevelLoader:Load (string)([STRING:0x2aaaaad78ac0:Content\level_1.lvl], )</p>
<p>Using MONO_IOMAP=all (a cheat for Linux), I got an out of memory exception:</p>
<p>Unhandled Exception: System.OutOfMemoryException: Out of memory<br />
  at<br />
  at (wrapper managed-to-native) System.Object:__icall_wrapper_ves_array_new_va_2 (intptr,intptr,intptr)<br />
  at FarseerGames.FarseerPhysics.Collisions.Grid.ComputeGrid (FarseerGames.FarseerPhysics.Collisions.Geom geometry, Single gridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom.ComputeCollisonGrid () [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom.Construct (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom..ctor (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Single collisionGridCellSize) [0x00000]<br />
  at HeliChain.Helicopter..ctor (Vector2 position, HeliChain.Game1 game) [0x00000]<br />
  at HeliChain.LevelLoader.EntityFactory (Entity entity, HeliChain.Game1 game1, FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator) [0x00000]<br />
  at HeliChain.Game1.InitLevel (Int32 lev) [0x00000]<br />
  at HeliChain.Game1.Initialize () [0x00000]<br />
  at HeliChain.Game1.Run () [0x00000]<br />
  at HeliChain.Program.Main (System.String[] args) [0x00000]</p>
<p>Not sure if that is helpful.</p>
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	</item>
	<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-518</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sun, 06 Jan 2008 20:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-518</guid>
		<description><![CDATA[Ahhh! great! Now those are included aswell! grab the new file here: http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar]]></description>
		<content:encoded><![CDATA[<p>Ahhh! great! Now those are included aswell! grab the new file here: <a href="http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar" rel="nofollow">http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-517</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Sun, 06 Jan 2008 18:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-517</guid>
		<description><![CDATA[Apparently it crashes due to a DllNotFoundException, with the missing dll being OpenAL32.dll

Maybe you didn&#039;t include all the dependencies?]]></description>
		<content:encoded><![CDATA[<p>Apparently it crashes due to a DllNotFoundException, with the missing dll being OpenAL32.dll</p>
<p>Maybe you didn&#8217;t include all the dependencies?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-510</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sun, 06 Jan 2008 10:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-510</guid>
		<description><![CDATA[Do you have .Net 2.0 installed? Perhaps you&#039;ve got a 64bit cpu?]]></description>
		<content:encoded><![CDATA[<p>Do you have .Net 2.0 installed? Perhaps you&#8217;ve got a 64bit cpu?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wiering</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/comment-page-1/#comment-499</link>
		<dc:creator>Wiering</dc:creator>
		<pubDate>Sat, 05 Jan 2008 23:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-499</guid>
		<description><![CDATA[Sorry to disappoint you, but this I get exactly the same error in Vista: &quot;stopped working&quot;. Could it be something with the naming of your dll files?]]></description>
		<content:encoded><![CDATA[<p>Sorry to disappoint you, but this I get exactly the same error in Vista: &#8220;stopped working&#8221;. Could it be something with the naming of your dll files?</p>
]]></content:encoded>
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