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	<title>Comments on: HeliChain reborn!</title>
	<atom:link href="http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Mon, 13 Oct 2008 17:48:15 +0000</pubDate>
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		<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-623</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sat, 12 Jan 2008 10:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-623</guid>
		<description>Thanks for trying! Seems like it busts when trying to create a physical body of the content\heli_body.ai file. Perhaps my parse code cant cope with newlines on linux, thus giving faulty polygon data, likely null or empty array. Making the physics lib's body generation memory hungry? Id try replacing windows newlines in heli_body.ai to linux newlines.</description>
		<content:encoded><![CDATA[<p>Thanks for trying! Seems like it busts when trying to create a physical body of the content\heli_body.ai file. Perhaps my parse code cant cope with newlines on linux, thus giving faulty polygon data, likely null or empty array. Making the physics lib&#8217;s body generation memory hungry? Id try replacing windows newlines in heli_body.ai to linux newlines.</p>
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	<item>
		<title>By: D. Moonfire</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-610</link>
		<dc:creator>D. Moonfire</dc:creator>
		<pubDate>Sat, 12 Jan 2008 00:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-610</guid>
		<description>I messed around a bit, copied the .config files I needed for Linux from the Tao framework SVN, and got it running, but then I got a:

Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required.
  at HeliChain.Game1.Initialize () [0x00000]
  at HeliChain.Game1.Run () [0x00000]
  at HeliChain.Program.Main (System.String[] args) [0x00000]

This is on AMD64 Debian Sid. Using 'mono --debug', it looks like you are using Windows-style directory separators in your code.

ENTER: HeliChain.LevelLoader:Load (string)([STRING:0x2aaaaad78ac0:Content\level_1.lvl], )

Using MONO_IOMAP=all (a cheat for Linux), I got an out of memory exception:

Unhandled Exception: System.OutOfMemoryException: Out of memory
  at  
  at (wrapper managed-to-native) System.Object:__icall_wrapper_ves_array_new_va_2 (intptr,intptr,intptr)
  at FarseerGames.FarseerPhysics.Collisions.Grid.ComputeGrid (FarseerGames.FarseerPhysics.Collisions.Geom geometry, Single gridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom.ComputeCollisonGrid () [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom.Construct (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.Geom..ctor (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Single collisionGridCellSize) [0x00000]
  at HeliChain.Helicopter..ctor (Vector2 position, HeliChain.Game1 game) [0x00000]
  at HeliChain.LevelLoader.EntityFactory (Entity entity, HeliChain.Game1 game1, FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator) [0x00000]
  at HeliChain.Game1.InitLevel (Int32 lev) [0x00000]
  at HeliChain.Game1.Initialize () [0x00000]
  at HeliChain.Game1.Run () [0x00000]
  at HeliChain.Program.Main (System.String[] args) [0x00000]

Not sure if that is helpful.</description>
		<content:encoded><![CDATA[<p>I messed around a bit, copied the .config files I needed for Linux from the Tao framework SVN, and got it running, but then I got a:</p>
<p>Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required.<br />
  at HeliChain.Game1.Initialize () [0x00000]<br />
  at HeliChain.Game1.Run () [0x00000]<br />
  at HeliChain.Program.Main (System.String[] args) [0x00000]</p>
<p>This is on AMD64 Debian Sid. Using &#8216;mono &#8211;debug&#8217;, it looks like you are using Windows-style directory separators in your code.</p>
<p>ENTER: HeliChain.LevelLoader:Load (string)([STRING:0x2aaaaad78ac0:Content\level_1.lvl], )</p>
<p>Using MONO_IOMAP=all (a cheat for Linux), I got an out of memory exception:</p>
<p>Unhandled Exception: System.OutOfMemoryException: Out of memory<br />
  at<br />
  at (wrapper managed-to-native) System.Object:__icall_wrapper_ves_array_new_va_2 (intptr,intptr,intptr)<br />
  at FarseerGames.FarseerPhysics.Collisions.Grid.ComputeGrid (FarseerGames.FarseerPhysics.Collisions.Geom geometry, Single gridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom.ComputeCollisonGrid () [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom.Construct (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.Geom..ctor (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Vector2 offset, Single rotationOffset, Single collisionGridCellSize) [0x00000]<br />
  at FarseerGames.FarseerPhysics.Collisions.GeomFactory.CreatePolygonGeom (FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator, FarseerGames.FarseerPhysics.Dynamics.Body body, FarseerGames.FarseerPhysics.Collisions.Vertices vertices, Single collisionGridCellSize) [0x00000]<br />
  at HeliChain.Helicopter..ctor (Vector2 position, HeliChain.Game1 game) [0x00000]<br />
  at HeliChain.LevelLoader.EntityFactory (Entity entity, HeliChain.Game1 game1, FarseerGames.FarseerPhysics.PhysicsSimulator physicsSimulator) [0x00000]<br />
  at HeliChain.Game1.InitLevel (Int32 lev) [0x00000]<br />
  at HeliChain.Game1.Initialize () [0x00000]<br />
  at HeliChain.Game1.Run () [0x00000]<br />
  at HeliChain.Program.Main (System.String[] args) [0x00000]</p>
<p>Not sure if that is helpful.</p>
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	</item>
	<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-518</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sun, 06 Jan 2008 20:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-518</guid>
		<description>Ahhh! great! Now those are included aswell! grab the new file here: http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar</description>
		<content:encoded><![CDATA[<p>Ahhh! great! Now those are included aswell! grab the new file here: <a href="http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar" rel="nofollow">http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-517</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Sun, 06 Jan 2008 18:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-517</guid>
		<description>Apparently it crashes due to a DllNotFoundException, with the missing dll being OpenAL32.dll

Maybe you didn't include all the dependencies?</description>
		<content:encoded><![CDATA[<p>Apparently it crashes due to a DllNotFoundException, with the missing dll being OpenAL32.dll</p>
<p>Maybe you didn&#8217;t include all the dependencies?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-510</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Sun, 06 Jan 2008 10:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-510</guid>
		<description>Do you have .Net 2.0 installed? Perhaps you've got a 64bit cpu?</description>
		<content:encoded><![CDATA[<p>Do you have .Net 2.0 installed? Perhaps you&#8217;ve got a 64bit cpu?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wiering</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-499</link>
		<dc:creator>Wiering</dc:creator>
		<pubDate>Sat, 05 Jan 2008 23:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comment-499</guid>
		<description>Sorry to disappoint you, but this I get exactly the same error in Vista: "stopped working". Could it be something with the naming of your dll files?</description>
		<content:encoded><![CDATA[<p>Sorry to disappoint you, but this I get exactly the same error in Vista: &#8220;stopped working&#8221;. Could it be something with the naming of your dll files?</p>
]]></content:encoded>
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