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	<title>Comments on: HeliChain - Post compo port in the worx</title>
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	<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Fri, 21 Nov 2008 07:10:16 +0000</pubDate>
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		<title>By: drZool</title>
		<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-457</link>
		<dc:creator>drZool</dc:creator>
		<pubDate>Wed, 02 Jan 2008 09:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-457</guid>
		<description>Yeah, that was stupid, using beta 2.0. Anyways, XNA is gone for now.</description>
		<content:encoded><![CDATA[<p>Yeah, that was stupid, using beta 2.0. Anyways, XNA is gone for now.</p>
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		<title>By: XMunkki</title>
		<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-452</link>
		<dc:creator>XMunkki</dc:creator>
		<pubDate>Wed, 02 Jan 2008 04:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-452</guid>
		<description>Also part of the reason may be that weren't you using XNA 2.0 Beta? With the confusing installation of XNA 1 Refresh (.NET framework 2, Direct X9c from outside sources, then the added DirectX files and XNA framework from the XNA installation) it's no wonder people were having problems.</description>
		<content:encoded><![CDATA[<p>Also part of the reason may be that weren&#8217;t you using XNA 2.0 Beta? With the confusing installation of XNA 1 Refresh (.NET framework 2, Direct X9c from outside sources, then the added DirectX files and XNA framework from the XNA installation) it&#8217;s no wonder people were having problems.</p>
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		<title>By: Hamumu</title>
		<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-450</link>
		<dc:creator>Hamumu</dc:creator>
		<pubDate>Wed, 02 Jan 2008 02:31:19 +0000</pubDate>
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		<description>I too could play some XNA entries and not that one.  I think there was at least one other XNA I couldn't run too, though.</description>
		<content:encoded><![CDATA[<p>I too could play some XNA entries and not that one.  I think there was at least one other XNA I couldn&#8217;t run too, though.</p>
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		<title>By: Wiering</title>
		<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-449</link>
		<dc:creator>Wiering</dc:creator>
		<pubDate>Wed, 02 Jan 2008 01:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comment-449</guid>
		<description>Could it be something other than XNA alone? The other entries that used XNA eventually worked for me, only your's didn't. Vista doesn't give any useful information about the error ("stopped working").</description>
		<content:encoded><![CDATA[<p>Could it be something other than XNA alone? The other entries that used XNA eventually worked for me, only your&#8217;s didn&#8217;t. Vista doesn&#8217;t give any useful information about the error (&#8221;stopped working&#8221;).</p>
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