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	<title>Comments on: Ok LD10is over, planning for 11</title>
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	<link>http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: TenjouUtena</title>
		<link>http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/comment-page-1/#comment-416</link>
		<dc:creator>TenjouUtena</dc:creator>
		<pubDate>Mon, 31 Dec 2007 15:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/#comment-416</guid>
		<description>C++ is a good language to learn.   The problem with C/C++ is that you have to do your own memory management.   Especially when you start dealing with 3D graphics libraries, if you aren&#039;t careful about memory management, DirectX or OpenGL complain if you leek memory.

Also things tend to be harder in C/C++ then in python.   

As far as LD goes, I don&#039;t think you get a huge advantage in using C/C++ vs. using python.   If you ever get to the point where you need C for the speed, you can always write C libs that python calls for sections that need the speed.

As far as graphical libs, for 2D SDL, and Allegro are popular.   For 3D DirectX or OpenGL for low level stuff.   There are a ton of higher level libs for those, but the only one that comes to mind is OGRE3D.</description>
		<content:encoded><![CDATA[<p>C++ is a good language to learn.   The problem with C/C++ is that you have to do your own memory management.   Especially when you start dealing with 3D graphics libraries, if you aren&#8217;t careful about memory management, DirectX or OpenGL complain if you leek memory.</p>
<p>Also things tend to be harder in C/C++ then in python.   </p>
<p>As far as LD goes, I don&#8217;t think you get a huge advantage in using C/C++ vs. using python.   If you ever get to the point where you need C for the speed, you can always write C libs that python calls for sections that need the speed.</p>
<p>As far as graphical libs, for 2D SDL, and Allegro are popular.   For 3D DirectX or OpenGL for low level stuff.   There are a ton of higher level libs for those, but the only one that comes to mind is OGRE3D.</p>
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		<title>By: john</title>
		<link>http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/comment-page-1/#comment-410</link>
		<dc:creator>john</dc:creator>
		<pubDate>Mon, 31 Dec 2007 11:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/#comment-410</guid>
		<description>Ok, I mean, I&#039;m learning it already, but, I&#039;m wondering wether to use it in Ludumdare.</description>
		<content:encoded><![CDATA[<p>Ok, I mean, I&#8217;m learning it already, but, I&#8217;m wondering wether to use it in Ludumdare.</p>
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		<title>By: wicked</title>
		<link>http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/comment-page-1/#comment-409</link>
		<dc:creator>wicked</dc:creator>
		<pubDate>Mon, 31 Dec 2007 11:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/31/ok-ld10is-over-planning-for-11/#comment-409</guid>
		<description>Pygame is a wrapper around the SDL library, which is written in C. That means you can transfer your already acquired knowledge of the game loop, events, graphics etc. to C++ by using the same library.

You should know that C++ is harder to use than Python, especially if used wrong. And it&#039;s very easy to use C++ wrong. Python is Object Oriented too, but as in C++ you&#039;re not forced to use it. 

If you want to learn C++, you should check out the book Accelerated C++, which teaches how to use C++ the right way.

http://www.amazon.com/Accelerated-C%2B%2B-Practical-Programming-Depth/dp/020170353X

My advice would still be to stick with Python, but learn the OO stuff.</description>
		<content:encoded><![CDATA[<p>Pygame is a wrapper around the SDL library, which is written in C. That means you can transfer your already acquired knowledge of the game loop, events, graphics etc. to C++ by using the same library.</p>
<p>You should know that C++ is harder to use than Python, especially if used wrong. And it&#8217;s very easy to use C++ wrong. Python is Object Oriented too, but as in C++ you&#8217;re not forced to use it. </p>
<p>If you want to learn C++, you should check out the book Accelerated C++, which teaches how to use C++ the right way.</p>
<p><a href="http://www.amazon.com/Accelerated-C%2B%2B-Practical-Programming-Depth/dp/020170353X" rel="nofollow">http://www.amazon.com/Accelerated-C%2B%2B-Practical-Programming-Depth/dp/020170353X</a></p>
<p>My advice would still be to stick with Python, but learn the OO stuff.</p>
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