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	<title>Comments on: HeliChain Post-Mortem</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: nitrofurano</title>
		<link>http://www.ludumdare.com/compo/2007/12/29/helichain-post-mortem/comment-page-1/#comment-6947</link>
		<dc:creator>nitrofurano</dc:creator>
		<pubDate>Mon, 27 Jul 2009 17:26:44 +0000</pubDate>
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		<description>if recoding from xna to opengl is simpled that i imagined, how hard would be recoding Kenta Cho&#039;s Mazer Mayhem to OpenGL? i&#039;m really curious to see it working out of any xna! :)</description>
		<content:encoded><![CDATA[<p>if recoding from xna to opengl is simpled that i imagined, how hard would be recoding Kenta Cho&#8217;s Mazer Mayhem to OpenGL? i&#8217;m really curious to see it working out of any xna! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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