post-compo version
Posted by allefant
A post-compo version of my entry is here.
Changes are:
- Different algorithm to create dynamic holes (without any texture upload), and compiled with optimization on (so no more slowdowns)
- Gameplay change: Can now walk even during explosions (which allows new timed puzzles)
- Gameplay change: Added movable bombs (allows Sokoban style puzzles)
- 4 new levels (13, 14, 15, 16 are new - still not very good, but a lot better than the ones in LD)
- Allow to choose your starting level (once reached)
- Some graphical changes, like flags to mark indestructible fields
- Fixed several bugs (most of which could not occur in the LD levels)
- Includes a crude linux makefile now besides the mingw makefile and the .exe
- There’s still a bug with 16-bit desktops under Windows
- Another bug which caused unexplained failures to upload textures is fixed with the fixed exe in the comments (so if it doesn’t start up, you can get that .exe - maybe I’ll also re-upload a new version with this later)
December 22nd, 2007 at 10:27 am
Still crashes after loading snow.png for me :/
December 22nd, 2007 at 10:41 am
Yesah, when I got a chance to try on a Vista box, it worked (with 32-bit desktop at least) - so I could do nothing about this.
For some reason, uploading a texture fails for you. If you want, I can try sending you an .exe with additional debug output to pinpoint which exact OpenGL command fails.
December 22nd, 2007 at 11:59 am
Sure, do it
I’m running winxp with sp2 by the way
December 22nd, 2007 at 1:21 pm
Ok, put this lunte3.exe where lunte.exe is, and it should exactly log all the calls to OpenGL texture uploads:
http://allefant.googlepages.com/lunte3.exe