post-compo version
Posted by allefant
December 22nd, 2007 9:43 am
A post-compo version of my entry is here.
Changes are:
- Different algorithm to create dynamic holes (without any texture upload), and compiled with optimization on (so no more slowdowns)
- Gameplay change: Can now walk even during explosions (which allows new timed puzzles)
- Gameplay change: Added movable bombs (allows Sokoban style puzzles)
- 4 new levels (13, 14, 15, 16 are new – still not very good, but a lot better than the ones in LD)
- Allow to choose your starting level (once reached)
- Some graphical changes, like flags to mark indestructible fields
- Fixed several bugs (most of which could not occur in the LD levels)
- Includes a crude linux makefile now besides the mingw makefile and the .exe
- There’s still a bug with 16-bit desktops under Windows
- Another bug which caused unexplained failures to upload textures is fixed with the fixed exe in the comments (so if it doesn’t start up, you can get that .exe – maybe I’ll also re-upload a new version with this later)
Still crashes after loading snow.png for me :/
Yesah, when I got a chance to try on a Vista box, it worked (with 32-bit desktop at least) – so I could do nothing about this.
For some reason, uploading a texture fails for you. If you want, I can try sending you an .exe with additional debug output to pinpoint which exact OpenGL command fails.
Sure, do it
I’m running winxp with sp2 by the way
Ok, put this lunte3.exe where lunte.exe is, and it should exactly log all the calls to OpenGL texture uploads:
http://allefant.googlepages.com/lunte3.exe
T24Dwx hi! how you doin?