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Problems with the file, etc.

Posted by TeePy
December 19th, 2007 1:51 pm

People reported being unable to download the file. I don’t know a good host, but I tried hosting it again somewhere else. If anyone would like to post this on a good host, I’d be grateful. This is the Windows version of the game (the source code is fairly small and the other link should work, but it requires Python and Pygame).

http://www.mediafire.com/?c9ma0gsxju4

Hope it works this time.

Another two problems are the lack of README.txt on the Windows version and the fact it’s written in a rush. I’m sorry about that; I was trying to get the game playable as soon as possible and ended up rushing everything. The above link has an improved README.txt and more in this post there is a copy of the “how to play” section of it for those who were already able to download it or are downloading the source.

I apologize for all the trouble.

How to play:

This is a turn-based two-player strategy game. One is the red player and the other is the blue player, identifiable by the color of their units. The objective of the game is to eliminate all the other player’s units.

Each unit has a different attack pattern. Everyone on their attack zones take damage when they attack, and the idea of the game is that an attack on an unit triggers it to attack, possibly creating a chain reaction of attacks (as in the theme).

The game is divided into turns, until all units of one side are destroyed. Each turn is divided into three phases.

At the beginning of the game, there is a special phase called the Setup phase. This is where you’ll put three initial units on the grid. [Each is meant to be able to put their units only in their "zones" (the bottom half and the upper half), but I had to implement playability first and I didn't have time to make that.] The red does this once, then the blue does this once.

On other turns, this is called the Draw Phase. [Imagine an imaginary deck. ;) ] It’s basically the same as the Setup Phase except you draw one random unit from a predetermined deck instead of three preset units.

The second phase is the Move Phase. You are able to move at most three of your units. To move them, just click on them and choose a blue square to go to. Press ‘e’ [or the imaginary "Done" button] to end the phase if you don’t want to use all three moves. Also, moving your mouse above a unit shows you their attack zone, which are the tiles on the grid on which units standing on them are damaged when it attacks. In this phase, you can also change an unit’s facing with no cost. The only thing an unit’s facing affects is the unit’s attack pattern (for example, a spearman can attack 2 squares north, 2 squares east, 2 squares west, 2 squares south depending on its facing). Each player does this once.

The third phase is the Attack Phase. In this phase, each player chooses one unit to attack, and they’ll attack. Their attacks may trigger other attacks, and so on.

[I know the attacks go too fast - sorry about that. And the attack graphics are placeholder graphics, except for the spearman.]

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