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	<title>Comments on: Shrapnel: Final entry</title>
	<atom:link href="http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Mon, 06 Jul 2009 04:54:53 +0000</pubDate>
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		<title>By: mjau</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/#comment-228</link>
		<dc:creator>mjau</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:44:15 +0000</pubDate>
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		<description>Thanks =).  Yeah, I know it's way too short and easy, I ran out of time to make levels so I just slapped something together at the last minute =P

About the sound, it should, but it seems there's some sound lag in the Windows port. Perhaps it's because I accidentally built it with debug info and no optimization =P</description>
		<content:encoded><![CDATA[<p>Thanks =).  Yeah, I know it&#8217;s way too short and easy, I ran out of time to make levels so I just slapped something together at the last minute =P</p>
<p>About the sound, it should, but it seems there&#8217;s some sound lag in the Windows port. Perhaps it&#8217;s because I accidentally built it with debug info and no optimization =P</p>
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		<title>By: Samiljan</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/#comment-223</link>
		<dc:creator>Samiljan</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/shrapnel-final-entry/#comment-223</guid>
		<description>Too short :P, I beat it in like 30 seconds...
But really fun while it lasts! Good feeling.
Shouldn't the shooting sound be synched to when you shoot?</description>
		<content:encoded><![CDATA[<p>Too short :P, I beat it in like 30 seconds&#8230;<br />
But really fun while it lasts! Good feeling.<br />
Shouldn&#8217;t the shooting sound be synched to when you shoot?</p>
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