Shrapnel: Final entry
Shrapnel!
Downloads (both have windows exe + source code and Linux makefile):
Uses SDL, SDL_mixer and SDL_image. I used kate for code/text, gimp for graphics, sfxr for sound effects (thanks DrPetter!), and pxtone to make music.
If the Linux version crashes when you run it on 32-bit x86, use this SDL library (contains a fix for a bug in SDL_SoftStretch)
Edit: Figured out the Windows sound latency issue! Seems the SDL.dll I used was buggy. Replacing it with one from libsdl.org fixes things.
Tags: chain reaction, final, linux, pixels, pxtone, screenshot, SDL, sfxr, shmup, shrapnel, space, vertical, Windows
December 17th, 2007 at 8:02 am
Too short :P, I beat it in like 30 seconds…
But really fun while it lasts! Good feeling.
Shouldn’t the shooting sound be synched to when you shoot?
December 17th, 2007 at 8:44 am
Thanks =). Yeah, I know it’s way too short and easy, I ran out of time to make levels so I just slapped something together at the last minute =P
About the sound, it should, but it seems there’s some sound lag in the Windows port. Perhaps it’s because I accidentally built it with debug info and no optimization =P