lexaloffle, change
char *fn = “s?.wav”
to
char fn[] = “s?.wav”
the first is a pointer to a constant, the second will copy the constant to the char array. Making this change I managed to compile it on Debian (gcc -Os -lSDL -lSDL_mixer -I /usr/include/SDL – the first two “l” are Ls and the second “I” is an i. stupid font.), but I still haven’t managed to get the sound to work.
Could you add the dll files to the zip?
oops.. yes. Coming right up.
There you go.
archive doesn’t seem to be working for me.
anyone else able to open it?
Thanks, but there seems to be a problem with the new zip file (invalid according to Vista).
Arg. ok — it’s fixed now.
great game! plz expand on it!
It doesn’t work on a Mac!
lexaloffle, change
char *fn = “s?.wav”
to
char fn[] = “s?.wav”
the first is a pointer to a constant, the second will copy the constant to the char array. Making this change I managed to compile it on Debian (gcc -Os -lSDL -lSDL_mixer -I /usr/include/SDL – the first two “l” are Ls and the second “I” is an i. stupid font.), but I still haven’t managed to get the sound to work.
Dang, forgot that I had to comment out the following piece of code in order to compile it:
char *sdl_error_dummy = “wtf?”;
char *SDL_GetError()
{
return sdl_error_dummy;
}
Awesome but a bit short. Maybe players will figure out how to make their own levels and we’ll see some player packs emerge…
[...] go and download it, play it for all of thirty seconds, be thankful it’s expunged another 30 seconds of your [...]
^^ The game is fun but I would have liked a save function. I keep dying on level 3 (XD) and have to keep starting over.