Home | Planet Ludum | Rules Wiki | Mailing List| Sign In/Create Account | Write a Post | #ludumdare on irc.afternet.org

Ludum Dare 17 :: April 23rd-25th, 2010 :: Theme: Islands (voting)

*** [ Top 20 | Categories | View All (204) ] ***

GlobCombat: Final Entry (incomplete)

Posted by mwest
December 16th, 2007 6:42 pm

Here’s my final entry for LudumDare 10:

GlobCombat-0.1.0 for Linux

This was my first LudumDare and I’m disappointed that I did not finish, but on the other hand I guess I’m also kinda surprised I got as far as I did. Most of the game logic and art is finished, but I didn’t have enough time left to add gameplay and polish stuff like a menu and highscore list. It is possible to run the game to see the artwork and play with the logic a bit (see doc/README for details).

My biggest mistake was spending 9 hours on trying to get A* graph search working (especially with about 2 years gone since the last time I touched that kind of stuff). Should have given up on that path and re-designed after 3 hours instead of 9 – then I might have had a playable entry.

I did learn a lot (and I am going to learn a lot in the coming weeks as I work to finish this game and to improve my library to make things easier for next time). It was fun in spite of the setback.

Here’s a screenshot from just before I started packaging it up for release:

GlobCombat

Tags: ,

Leave a Reply

You must be logged in to post a comment.


All posts, images, and comments are owned by their creators.