GlobCombat: Final Entry (incomplete)
Here’s my final entry for LudumDare 10:
This was my first LudumDare and I’m disappointed that I did not finish, but on the other hand I guess I’m also kinda surprised I got as far as I did. Most of the game logic and art is finished, but I didn’t have enough time left to add gameplay and polish stuff like a menu and highscore list. It is possible to run the game to see the artwork and play with the logic a bit (see doc/README for details).
My biggest mistake was spending 9 hours on trying to get A* graph search working (especially with about 2 years gone since the last time I touched that kind of stuff). Should have given up on that path and re-designed after 3 hours instead of 9 – then I might have had a playable entry.
I did learn a lot (and I am going to learn a lot in the coming weeks as I work to finish this game and to improve my library to make things easier for next time). It was fun in spite of the setback.
Here’s a screenshot from just before I started packaging it up for release:
Tags: final, incomplete