Game tuning
December 16th, 2007 7:58 amHave made a lot of progress, today has been mostly boring to code stuff like a level selector and GUI and few fun things like designing maps.
I’ve setup five test levels, each with vary different parms so I can get a feel for what works and what doesn’t. For instance, bombs with flames spreading fast or slow, being able to build/destroy walls, diffuse bombs, and so forth.
I had numbers counting down on bombs and counting up on people (protect them for a higher score) but removed it because it was just visually distracting. Now the bombs have a sequence of fall, blink red, blink fast. Same info, easier on the brain!
I’m sort of burned out now so I’m done for tonight, hope to look it over with a fresh eye tomorrow before uploading the final.
Very good, thank you…
Yeah. My online searching turned up the suggestion that Dreamhost’s NFS filesystem would be problematic, but Dreamhost themselves recommended installing WP-Cache to boost performance. I’ve installed it, and things are pretty good. Most pages load almost instantaneously. Those that haven’t been cached take a couple seconds to load up, but most should be precached already.