First progress
Ok finally got some code down. I was planning on doing a plain C++ application this year (I haven’t made a C++ entry to LD48h yet) but XNA and C# got the better of me. Here is a screenshot of the first version. What this is, is 3 spheres defined mathematically (2 solid spheres and one substracting one). Then I run the marcihng cubes algorithm to the scene and this is the resulting mesh. It’s not perfect but probably good enough for my needs. I’m planning on adding boxes and capsules as well. The coloring is just a test that my shader rotates the vertex normals correctly.
