Editor and game integration
Phew, it was a lot of work but I made a level editor from scratch and integrated it into the game. The editor is made for .NET and it allows me to reorder levels, place cannons and walls and change their types and attributes. All in all pretty swell for a few hours of work and the quality of tools tend to dictate the quality of the game (at least in bigger projects :). Here is a screenshot from the editor:

Those balls are cannons and the walls are pretty obvious. This is what it looks like in the game:

As you can see I can have different types of cannons too. Also holes in the ground are possible (makes it possible to make areas where you can shoot over but not place a cannon to). It’s pretty darned late though (6am local time) and I’ve been going hot for like 18 hours straight now. I will grab a few hours Z and then continue. Things are looking good and I may very well get a game ready =).