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	<title>Comments on: LD6 entry: Photon</title>
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	<link>http://www.ludumdare.com/compo/2007/11/30/340/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<pubDate>Mon, 06 Jul 2009 05:05:17 +0000</pubDate>
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		<title>By: newest  skill games</title>
		<link>http://www.ludumdare.com/compo/2007/11/30/340/#comment-1161</link>
		<dc:creator>newest  skill games</dc:creator>
		<pubDate>Sun, 20 Apr 2008 02:44:55 +0000</pubDate>
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		<description>In 2005 I released a fun little puzzle game called Ping Ball. It took me 9 months of spare time to write, and I did all the coding down to the hand tuned assembler code for the blitters, and even render the sprites myself with Povray. It was the first project where I used the sub- pixel sprite technique, that I recently replicated in Python. The resolution is only 640 480, but you would swear it was a lot higher. I thought it was a great game, I enjoyed working on it, and I loved playing it. So I assumed I...</description>
		<content:encoded><![CDATA[<p>In 2005 I released a fun little puzzle game called Ping Ball. It took me 9 months of spare time to write, and I did all the coding down to the hand tuned assembler code for the blitters, and even render the sprites myself with Povray. It was the first project where I used the sub- pixel sprite technique, that I recently replicated in Python. The resolution is only 640 480, but you would swear it was a lot higher. I thought it was a great game, I enjoyed working on it, and I loved playing it. So I assumed I&#8230;</p>
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