Hey, do you Steam? You should follow us on Steam. We now maintain a curated list of games that started in Ludum Dare that made their way to Steam. Follow us! Help us share Ludum Dare games with the world.
It’s beautiful isn’t it? Admire it. Yes… the excellent craftsmanship, love, care, and attention you put into every detail of the game you just made.
Oh, I’m getting a bit ahead of myself am I? I’m rushing ahead to the good part. Trying to pass all the motivational stuff and get right to…
The Theme of MiniLD 54:
IT’S A RACE!
What Kind of Race?
Any kind! Racing games can come in many forms.
They can be traditional racing of Vrooom! Vroooooom! around a track and beat your opponents.
You can race to eat as many guavas as you can before the world runs out of them.
Or who knows, what if you make a game that’s made entirely of race conditions and have to hopefully win the game before the game crashes?
Interpret this however you’d like
What Are the Rules?
Rules are pretty relaxed. Work with whomever you choose, and whenever you want. Try to only spend 48 hours on it though, but if you really want to spend more, just let everyone know that in your submission.
Also note: no restrictions on assets and such other than you must have the right to use them.
The Mini has begun and will end on September 29th
That should give you a day to rest before the October Challenge starts and some time for me to learn color coordination.
So start your Game Engines and get ready to make some great stuff!
And with that, our 30th event has ended. Here are the results:
How did I do?
You can view your results here:
Hi, this is my first time here and i want to give you my experience on the ld30. It’s probably a little late but i didn’t finished earlier.
My idea was a small being that can stitch fissures in the ground to connect peoples. But i totally underestimated the timelimit for the compo as for the jam and just finished a crappy mechanic that kinda worked. so i decided to drop this mess (sorry for those got irritated by my empty entry) and make it at least a small enjoyable experience.
But i have nearly no experience in gamedeveloping so i did concentrate on small things that were not really necessary (like screenshake). Mood is something really important to me when i play, so i wanted to go this in my game too. But i think i didn’t hit it well.
Neverthenless i learned a huge lesson, dont concentrate too long on things like animations in the beginning and try to keep it simple. I think next time i will try to go for the mechanic in the beginning (i did so this time but not exclusively).
So if you want to play “The Stitcher” and maybe leave a comment, go ahead, i would appreciate it.
Thank you for reading and i hope i didn’t irritate too many (=
Did you ever get stuck if you played my LD30 game? Or do you just want to know what it is and some of the core mechanics? You can take a look here to watch the video playthrough! Thanks!
All that’s left for the project is adding the interface/menus/end-game and death conditions, and it will be complete.
Conclusion so far? It’s super fun! And I’m so happy it turned out as I had hoped.
I’ve been having so much fun playtesting it for hours and making various tweaks to the elements/enemies/gameplay pace, etc, and it’s a brilliant feeling to spend time on a project and have it turn out as intended. It was definitely worth continuing after the Compo to round up the rest of the game.
Below is a video showing the latest gameplay through to stage 4.
All of the gameplay experience is there now, so if you’d like to try it out and give any feedback regarding your experience I’d love to hear it, hopefully you enjoy your time with it ^^!
You can download this build here for PC – https://www.dropbox.com/s/lzk2ttaut6vza6q/RageDOWfinalbeta.zip?dl=0
—Controls (keyboard | controller)–
Movement– w/a/s/d | Left Joystick
Camera– Mouse | Right Joystick
Invert Vertical Camera Motion– Middle Mouse Button | R3
Swing Attack– Left Mouse Button | R2
Strike Attack– Right Mouse Button | R1
Jump– Spacebar | L1
This shows your combat data indicators – http://i.imgur.com/mJTzMIY.png
This shows you what chests are available to get and how they help you – http://i.imgur.com/aRvDg1p.png
Currently there is no ‘end-game’ or death condition for testing purposes (so you don’t need to worry about dying when experimenting), however the final build will have you successfully complete the game upon defeating the 5th worlds boss.
Now that I’ve participated in three Ludum Dares with (mostly) completed games, I thought it was about time I rank them against each other, finding out what’s improving, what’s not, and how to use Excel. Luckily, I quickly figured out how to use Excel.
This first chart is comparing my games based on their rankings in each category. A green arrow means my score was higher, a red arrow means my score was lower, and an ‘X’ means that I can’t judge whether it was higher or lower. I would start talking about the differences in my games now, but there’s a much better, more accurate way to represent the data:
Percentages! (Coolness isn’t there because I couldn’t find the ranking for my LD28 entry, messing the whole thing up.) Now the data represents the top percentage of games I was in during each compo, and is less affected by the number of games entered. So for overall is LD28, I was in the top 8.50%, or above 91.5% of other developers. To do this, I just divided the ranking my games had in each category by the number of games in each compo (ex. LD28 had 1283 compo entries, and my game was #51 for theme, so I did 51/1283=3.98). I also made one for overall percentages, as shown below.
The strangest thing here is that my LD28 entry actually ended up being the better than my two other entries, except in humor. This is most likely because my LD29 game lacked a difficulty curve and much gameplay, and my LD30 game lacked… well, a lot (I’m definitely never letting myself run out of time again).
I’m not really sure what else to talk about here, so if there’s anything you want to know, ask away in the comments! Alternatively, you can just play the games and find your own conclusions.
I’m slowly slugging along, so I’m glad the rules are relaxed. I’m putting together a gem matching game with RPG elements. The player is on the left side of the room, and the enemy is on the right. The player will shoot using the blue gems that you match. The white gems will be used for skills. The enemy will shoot you back, so you’ll have to match the pink gems for health. Now its a race to match gems as quickly as possible to take out the enemy before they take you out. I hope I got close enough to the race theme. haha
The title so far is Her Nightmare: Gem RPG
My sprite board is all crazy haha.
My setup consists of:
– Game Maker Studio
– MS Paint + Unused mock up art
– FL Studio
I’ll probably use Abundant-Music.com along with FL Studio for music. You can check out my blog for the whole music process. I’ll also slug my way to the end with all the stuff going on my side of the world. Good luck!
Hey! Try my game!
It was my first time trying something with only 4 colors and I loved making art for this!
Here’s a gif of it early on in development:
Hello, I just wanna share that I have 3 cars and 3 levels already done, with car dynamics and so on, so here you are some screenshots right now
It will have a multiplayer game mode too.
It managed to get through the Apple approval process on the first try (No kidding. The recent deluge of apps must have softened Apple…)
My compo version received amazing comments and really ok ratings too (no worries, I still love you guys!).
The mobile version didn’t change much from the compo one. The changes were,
* Leveling with increasing difficulty
* Retries earned based on level and tweaked scoring
* Emoji characters now display correctly (that was sooooo fun to fix)
* High scores are tracked
* Some UI fixes and improvements
* A new icon from an artist friend (Coming Soon™ to iOS).
Check it out. Try to get a score over 100 and let me know if you do. That is awesome.
* – no DRM where possible (i.e. not Apple).
If you want to prepare for next LD I have great thing for you:
96h Jam with rules which:
- starts on 29th November (beginning of Saturday)
- ends on 3rd December (end of Tuesday)
- voting ends on 10th December (end of Tuesday)
- will be on Game Jolt
- have theme (something like here)
- have 3 rules for game (like theme, but a bit complex)
- theme and rules voting will start 22nd
- have 4 challenge rules (like rules for Ludum Dare)
It is longer (and easier) than Ludum Dare, so you will have good practice for Ludum Dare.
It’s pretty innovative: it is 4 days challenge and it have 3 rules (I think that no other Game Jam have these things).
It will probably be too small, but you can increase number of participants joining the competition.
And if you don’t want to join, but have great idea for theme/rule: please, suggest theme or rule here.
For more info follow links.
I hope you will join or/and suggest theme/rule or/and play games there.
I’m in! I’ve got my crap together and I’m ready to go.
But with a difference.
I’m donating the first dollar to charity, and you should too!
If we all donate $1 to one collective charity (or different charities) imagine the difference we could make.
So I’m doing a October Charity Challenge.
Join me and do the same!
I’ve heard it mentioned more than once that Ludum Dare runs on the honor system. This works well for friendly competitions, but as the number of participants grow and the chances of making it to the shiny results page diminishes, will the competition remain friendly?
One idea is to keep the competition friendly and expand the amount of top spots through a percentile system (Sorceress’ idea).
Alternatively, I’ve heard some say they want the top spots to be prestigious and to not make it easier to get these positions. You can’t have prestige without cutthroat competition to make victory sweeter, so I present to you a cutthroat rating system. [drum-roll]
I described the current rating system to a lawyer friend. Lawyers are trained to be pessimists, so naturally my friend pointed out the potential for abuse by rapidly assigning low ratings in order to not only boost one’s own score but also gain higher visibility for one’s game through the default score. Apparently, the idea of honesty and good-will was lost in the conversation. My friend stated the most fair ranking system is that used in law school.
I haven’t been to law school, but from what I have heard, professors must give out a fixed percentage of each grade (A’s through F’s). This contributes to the tense and competitive atmosphere of law school where a difference between a pass and fail can literally come down to if one student had better punctuation than another.
Likewise, we can adopt a system where participants only have a certain amount of 1 through 5 ratings to distribute (in each category). When the person becomes sufficiently cool (by exhausting the number of votes) then a new set of ratings are made available, but still in the same percentages.
Of course a person will have to readjust their ratings for other games in order to give a rating that has been used-up, but we all want judging to be thoughtful and deliberate, right?
This means those who are star-stuck by the heavy hitters in LD will not have the ratings to support a surprise favorite and will have to readjust. Those that are too lenient will have to toughen up, and those that are too harsh will have to chill-out. The “shotgun rater” who rapidly assigns low ratings will quickly run out of ammunition.
Of course this will lead to may people giving and receiving the much-hated 1 ratings, but that’s the cost of balance.
This will manage those who distribute ratings unevenly, but what about those who rate randomly? I propose we make all ratings public. To protect the voter from retaliation, the name behind the vote can be replaced with a confidential ID. People should be able to see all of their ratings and query the ID to see that person’s voting pattern of all games. If the voting pattern seems random, then there can be a mechanism to report the voter.
I present this idea with much levity, and mostly for your amusement. I like how the current rating system rewards participation with feedback. But if you think this idea is super-cool, super-lame or super-radical let me know.