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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 9 hours, 41 minutes, 59 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 9 hours, 41 minutes, 59 seconds
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    Free Assets for Ludum Dare 30 (Jam Only!)

    Posted by (twitter: @mikekasprzak)
    August 9th, 2014 4:27 pm | 23 love | 34 Comments »

    Rules and Guide (Re-written for maximum clarity)

    Posted by
    April 25th, 2014 1:20 pm | 119 love | 109 Comments »

    1st Update, all about the meta-game

    Posted by
    August 23rd, 2014 8:15 am

    Screen Shot 08-23-14 at 05.11 PM

    I tried to focus soo much on the core gameplay, but once again I somehow started to make a editor again. I can’t help myself, I just love to make those.

    Anyhow, here is a link, you sadly cannot undo your moves or destroy a placed object so if you mess up, you have to refresh.

    http://student-kmt.hku.nl/~sebastia/projecten/LD30_TestBuild/LD30_TestBuild.html

    DESK

    Posted by
    August 23rd, 2014 8:14 am

    IMG_0128

    Tiled, Notepad++, bash, IRC, Heineken.

    Working in something a bit big

    Posted by
    August 23rd, 2014 8:13 am

    Hey all, this time i started with a big idea, I will try to finish it before the 48h if not, i’ll try to get it to the Jam.

    This is what i have so far:

    planets

    Some kind of God simulator where you need to conquer worlds using your resources :P

    Right now all planets and resources are randomly generated but the system is not done.

    If you ask for the genre it is strategy :P

    12h progress

    Posted by
    August 23rd, 2014 8:13 am

    Been workin on my game for 12 hours now, of which roughly 3 first were spent throwing ideas around and 1 for breaks.
    The theme is quite challenging in my opionin, but it is interesting none the less.

    My game is slowly shaping up, here’s what it looks like currently:
    Game running with temp art and map

    The most important gameplay elements are implemented, but there’s still handful of ideas I would like to add.
    On top of the new gameplay elements I have to create some sort of editor for the maps and implement level loading in to the game :G.

    My goal is to get the game as closely completed code-wise as possible today apart for porting it to Windows, and do the porting and proper art/content for it tomorrow, but not sure if it is possible.

    Hopefully everyone is having good time :)

    Something Something Puzzle Platform

    Posted by (twitter: @@HyperX54321)
    August 23rd, 2014 8:13 am

    ld30_0 ld30_1

    Here’s what I’ve got so far…It’s a puzzle platform thingy where you push crates.

    You switch between worlds at will, and switches activated in one world can

    affect something in the other world. Also, the water functions like that of

    Mega Man, as in it cuts your gravity in half. Once again, I’m using the NES

    color palette and restrictions.

    PROGRAMMING: Flashpunk (AS3)

    GWAFIKS: Aseprite

    SOUNDS: Sfxr

    MUSIC: Famitracker

     

    Currently listening to: Power Man (Mega Man Rock Force)

    Late but progress

    Posted by
    August 23rd, 2014 8:12 am

    I was 6 hours late, but I will not give up! I got some interesting idea..let’s see if i will make it or not.

    here is some progress:

    PROGRESS!!!

    Hello! I’m In

    Posted by
    August 23rd, 2014 8:11 am

    This is my second LD, after #LD 27

    I’ll be using

    • Lightwave
    • Sculptris
    • Audacity
    • Cackewalk pro audio 9
    • Construct 2

    I’ll be working on a story focused game, there won’t be much interaction but I hope you find it intresting :)

    so far I have a weird guy and  the structure of the game on paper.

    Capturar

    Good luckfor you all!

    Blasting away like storm troopers

    Posted by
    August 23rd, 2014 8:11 am

    Wow, in just 2 hours time I’ve got a character, uvw’d, skinned, rigged, a walk animation and a couple objects turned out. Now just  a few more anims, like push pull and jump! Then on to game-play coding ! Wewt

    AffixIt character walk

    AffixIt character walk

    ATATATATATATATA

    Posted by
    August 23rd, 2014 8:10 am

    wip 3

    Progress so far…

    Posted by (twitter: @Devtactics)
    August 23rd, 2014 8:09 am

    It’s 1am here and while I had considered doing an all-nighter… Sleep is just too good to pass up.

    I scrapped my idea of doing “Shabby Buffet Online” because it meant most of the weekend would be spent re-doing work I did in a previous Ludum Dare. Not much fun in that. Instead, I went back to my original idea and it’s coming along nicely. No title yet, but the basics are in.

    Work in progress!

    I’m In – better late than never

    Posted by
    August 23rd, 2014 8:08 am

    Hi, I am in. Just some short notes (I’m pretty late anyway):

    • eclipse
    • Java
    • LWJGL
    • Slick2D
    • Lindsey” (My code base, in fact it’s just some sort of wrapper for Slick2D – which itself is a wrapper for LWJGL. It’s not even finished yet, but it’s a good starting point.)
    • Cubase
    • Audacity
    • Gimp

    That’s it. Good luck and have fun, everyone.

    Good News Everyone!

    Posted by (twitter: @DragonXVI)
    August 23rd, 2014 8:08 am
    GN, E!

    GN, E!

    Soo. Connected Worlds eh? Not my first choice, but let’s see what I can do this time.

    As with my last entry (Hot Diggity), we’re visited the wonderful worlds of Vehicles vs Physics Engines, only this time we’re in the cold, dark eternity that is space.  It’s 4:00PM here so the first day is most of the way done, and thus far I’ve got a little solar system to fly about in, cargo to pick up, a couple of impossible to understand minimaps, and some silly randomly generated deliveries.

    The goal will be to pick up cargo from planet A and deliver to planets B through Q as quickly as possible.  Bonuses for picking up lots of cargo (which all connects snake-like to the back of your ship and makes it a swervey, barely controllable mess) and dropping it off in a row quick enough – sort’ve Space Crazy Taxi.  After that basic bit’s done? Might have time to fit some PIRATES in and maybe some other fun stuff.  As always most of this is being made up as I go.

    The Space thing was kinda obvious, but I was stuck in either “Space” or “Stargates between worlds RPG”, and I figure we’re going to have lots of both! Bonus points for anyone that pulls in live GPS data like tweets or summat as a game mechanic?

    Anyways, back to the grind!

    Slow Progress

    Posted by
    August 23rd, 2014 8:06 am

    As mentioned previously, this is my sad slow progress thus far.

     

    progress1

    Design Finalised!

    Posted by (twitter: @literalgames)
    August 23rd, 2014 8:00 am

    So we’re hoping to have this playable by tomorrow, at least in part. In the spirit of getting the gameplay done, we’ve switched focus on the stream to code: twitch.tv/literalgames

    While our programming folk get on with that, I’ve finished the ship design, redrafted from this morning! This little thing will be crossing the oceans in search of new worlds!shipdesign

     


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