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Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Ludum Dare 26 Results

Posted by (twitter: @mikekasprzak)
May 20th, 2013 7:42 pm

Baked Potato with Melting Butter PatI was trying to think of a joke involving thousands of potatoes and Ludum Dare, but 2346 games is nothing to joke about. That’s incredible. I’m at lost for words. Lets just get to the results:

How did I do?

You can view your results here:

My Results: ludumdare.com/…/?action=me

The individual category results are just above your comments.

Top 100 Games

Check out winning competition and jam games here:

Compo Top 100: ludumdare.com/…/?action=top
Jam Top 100: ludumdare.com/…/?action=top&cat=Overall(Jam)

Winners are decided by the Overall category.

Congratulations to all the winners.

Categorical Top 25s

Here at Ludum Dare, being the best game isn’t the only way to win. Games are rated in 7 additional categories, with a special “Coolness” category highlighting people that went above and beyond to be sure you got a vote.

Categorical Top 25s: ludumdare.com/…/?more=1

*NOTE*: You can click on the titles of the categories for Top 100 style lists per category.

Ludum Dare 27 – August 2013

Whew! What a dare! You had a good time right? Great! We’re doing it again in August! We don’t have a specific date chosen yet, but stay tuned for that. Follow us on Twitter or join the mailing list to stay informed.

Suggestions

If you have any suggestions for us (website, observations, etc), we continue to collect them in the comments here:

http://www.ludumdare.com/compo/2012/01/09/suggestion-post-2/

Thanks everyone for coming out and kicking off an amazing new year for Ludum Dare!

- Mike Kasprzak (PoV)

Mini Ludum Dare #42 Announcement

Posted by (twitter: @legacycrono)
May 18th, 2013 9:30 pm

MiniLD42

 

This month’s Mini Ludum Dare is a special one: it’s the Mini LD #42, and it’s also being held on the weekend of May 25th (Towel Day). Thus, we’re celebrating with a tribute to Douglas Adams!

The theme for this month is “Earth will be Destroyed“. I believe there might be people unfamiliar to the Hitchhiker’s Guide to the Galaxy series, so I decided for a more broad theme. In any case, you’re encouraged to create something inspired by Douglas Adams’ work (or don’t, feel free to do whatever you want =P). As usual, everything goes!

The de facto period for the jam is May 24-26 12:00 AM UTC, but you can start before if you want to, and submissions will be open until the end of the month, in case you need some extra time.

DON’T PANIC!

[ View | Submit ]

IndieCade <3′s Ludum Dare

Posted by (twitter: @mikekasprzak)
May 17th, 2013 9:20 am

IndieCade

The folks behind IndieCade got in touch with me to tell me they love what we’re doing here at Ludum Dare. So much, that they want to offer you a discount off the usual submission fee. To take advantage of the deal, do the following:

1. Visit indiecade.com/submissions/ and fill out the entry form.
2. Mention Ludum Dare in your description.
3. Use coupon code “dare13” in the payment section to receive 40% off.

Early submission deadline ends May 31st ($80), and the late deadline is June 30th ($110).

Overthrowing the Squirrel King

Posted by (twitter: @ClawhammerMark)
May 23rd, 2013 3:12 am

wooyay

Took a couple of days and a dropbox account suspension to sink in, but I thought I’d write a little about our Jam game.

Results

Mood(Jam) 4.57
Audio(Jam) 4.55
Overall(Jam) 4.50
Coolness 72%
Fun(Jam) 4.27
#30 Graphics(Jam) 4.35
#79 Humor(Jam) 3.14
#138 Innovation(Jam) 3.38
#191 Theme(Jam) 3.51

This was my favourite jam so far, even though I wasn’t a massive fan of the theme.  We spent about 3 hours on the saturday morning trying to think of something to make, then decided to just stop worrying about themes and make a game (which is the main point anyway I guess!). We had a lot of fun making it and went all out for the time we had, probably squeezed a week’s work into 3 days – wish I could apply that kind of effort in other areas!

Tools:

AS3 (Flash) + Flashpunk using Flashdevelop IDE.

Photoshop for da pixelz

Tiled Map Editor (http://www.mapeditor.org/) Which is *amazing* and I fully recommend everyone try this out, life saver for jamming and really easy to import into stuff in flash

 

Since my dropbox died, my buddy @OddballDave kindly offered to host, so you can play it here: http://iamclaw.com/?page_id=250 or a few other random gaming sites re-hosted it online if you google about.

 

Making it:

We had the basic idea of a leaf to float around with like in wind waker, and the thought of a nice open-air feel. We whipped this up in an hour or two; I drew up a tileset, got the basics going in flash and had an animated little dude running around collecting a leaf and gliding, and it seemed pretty fun! Then we added the first piece of music and Dave suggested having it fade out the volume the higher up you went. This was the point where the game really became clear in our heads, just that fading out based on Y position made it feel like it had so much more soul. From then we focused on adding little bits to the world to make it more interactive and nice, birds that chip and fly away when you get close, random butterflies that follow you around, worms in the tree etc.

lma_variation

We tried to add a few varying elements that all revolved around wind and the leaf, with more time we’d like to have put in some actual puzzles, but since it was a little rushed we threw together a few sections that were like little roller coaster rides.

lma_input

Since we had set controls that couldn’t be configured (arrows, Z + X) we could hard code the stuff into the environment. We just had non-intrusive instructions at the most basic level possible, little boxes with pictures/letters in to represent keys.

lma_hardmode

Now here’s something fun, the triple flower bit. A lot of people got stuck here, and when we made it we thought “this is a bit tricky”, which is why we left it in. It’s funny when people say “this is too hard” because I don’t think it’s anywhere near hard enough. Games (in my opinion) are meant to provide some challenge and resistance, it’s not a straight run to the finish it’s about having fun playing about and figuring out how to get there. Another noteworthy thing I’ve found reading various comments about it is that a lot of people aren’t used to non-linearity or freedom in games, which is crazy. I guess a lot of games nowadays are signposted all along the way telling you where to go next, I don’t like this. I’d prefer to work stuff out on my own, and I know it’s not for everyone, nothing is ever ‘for everyone’ that’s why people have opinions, I just found it an interesting thing to point out!

lma_familiarplace

Focusing on the feel of the game we had a small map of a few different areas we wanted to make with different tracks. Due to time, we had to switch up our plans and make use out of  a smaller arsenal. I suppose this is the core of any jam anyway right? To take a very small set of restrictions and tools, put things together in a way that you wouldn’t normally to get around these constraints and learn a bit in the process. We wanted to have a night time area where the feel of it changed slightly. For this, when you get to a certain part of the game it flicked a switch and boom, night time. When you return to the outside area (the start bit) it’s night time. The track that plays is the main theme that played before, but with some different instruments and a few tweaks, and it gave it a completely different vibe, but also felt familiar which was cool.

lma_fez

The final thing we did was to jam a couple of secrets here and there, an owl (because I wanted to draw an owl) and a tiny sign that people have thought was a collectable but was actually a tiny “no Fez” sign, because I’m hilarious of course.

To wrap it up, it was so much fun to make, and I’d really love to expand it a bit, maybe spend a couple of weeks creating some puzzles and a bigger more interesting world with more secrets, although I don’t have the time really since I’m working on getting my main game Chroma finished before I run out of money and starve. But if any flash game sponsors are reading for some reason, give me a shout! ;) Lastly we’d like to thanks everyone for all their really great feedback and comments and just general awesomeness through this Ludum Dare, we were blown away to get gold in the Jam and couldn’t be happier with the whole thing, so thanks everyone!

@ClawhammerMark – Code and art

@autotwitch -Music and audio

 

 

I’m honored… i guess

Posted by
May 22nd, 2013 7:52 pm

how did my game manage to get top 100 for “fun”

even i think it’s boring.

Doesn’t mean much but oh well

Posted by
May 22nd, 2013 2:49 pm
Click here to play. W,A,S,D - Movement Hold J - Attack Tap K - Jump

Click here to play.
W,A,S,D – Movement
Hold J – Attack
Tap K – Jump

  • #63 Humor 3.59
  • #102 Audio 3.58
  • #107 Graphics 3.90
  • #260 Overall 3.48
  • #274 Mood 3.23
  • #332 Fun 3.23
  • #855 Innovation 2.73
  • #901 Theme 3.17

I think I was in the right ball-park.  Top 2% for humor, Top 4% for Audio/Graphics, top 11% overall.  Didn’t reach my goal of top 10% overall but oh well.

Really the Ludum results are all wonky.  There are some “winners” that really shouldn’t be there and some “losers” that really aught to be up there.   Many of the winners weren’t even games, which -to me- points to some deep flaws in the rating system.  In a mixed-bag of blessings nobody cares and some random less-talented folks get a huge boost of self-esteem, so I guess it works itself out.

I personally wish it wasn’t taboo to take the competition portion of Ludum Dare 48 Hour Competition more seriously,  but it evidently is.  I’ll try to cope with the mediocrity of it all and be happy we all had fun at least.

Pixel Ninja – My Results

Posted by
May 22nd, 2013 1:28 pm

Hey everybody,

I am not a man of much words, so I’ll just start with my Ludum Dare results:

 

Coolness 72%
#133 Theme(Jam) 3.67
#199 Fun(Jam) 3.08
#234 Humor(Jam) 2.29
#358 Audio(Jam) 2.49
#359 Overall(Jam) 2.90
#370 Graphics(Jam) 2.85
#405 Mood(Jam) 2.53
#468 Innovation(Jam) 2.27

That’s how I did. In my first Ludum Dare ever, the 26th. Pretty nice, huh?

 

First, I’d like to thank everybody who rated my game, so:

Thank you, karsyf, nintendoeats, danielcmessias, gizmo, Jesper Oskarsson, Jellycakes, SuperlevelSebastian, myachin, Felix20, qdowngames, sekaru, FREEZX, Xanjos, acro, HelkeGames and hgouveia. You guys gave me nice feedback!

 

Let’s get back to the table. I was really lucky to see my entry on the 359th place(Jam, Overall). “Theme” also was one of the two things I was aiming for. The other one was “Fun”. And that worked! Sure, graphics were also important to me, but nevermind :) . The next thing is “Innovation”. Well, that didn’t worked. But I expected this. I made a Fruit Ninja clone. Yeah right, the game everybody played at least once, but this was important for the “Humor”, I guess. “Audio” has never been my strength. It is my weakness, but luckily, we got SFXR and the Randomize button. What an awesome tool!

 

So, actually thats it. My first Ludum Dare entry, wich was definetly not my last, was really fun to make. I got much feedback, wich made me happy, and I made (some) people (hopefully) happy by giving them my game.

My goal for the Ludum Dare was (sure, make a high ranking, but more important) making people happy. Maybe so happy, they download my game, play it, enjoy it and show it their friends. That would be one of the most awesome things for me. (That, and have someone to write something about my game somewhere on the internet.) And, sure, getting more experience in coding, blah blah blah ;) .

 

Thank you all really much. Hope you had as much fun as I had and, see you next time!

Also, congrats to the winners “timtipgames” and “claw”! I love your games!

Ludum Dare 26 – The Aftermath.

Posted by
May 22nd, 2013 12:21 pm

Okay, so, I’d just like to say I had a BLAST for my first Ludum Dare, and I’m totally happy with my scores, as I got better than I thought I did.

#423 Fun 3.13
#477 Graphics 3.13
#521 Audio 2.76
#548 Mood 2.89
#721 Overall 3.00
#956 Theme 3.09
#1153 Innovation 2.20
#1471 Coolness 44%

So I got #721 out of 1610 games, which is just FANTASTIC. I really didn’t think I’d get anywhere above 1000, but I did! Many thanks, really. Now, it appears the section(s) I ranked the highest in were Fun and Graphics. The “fun” factor was what I was definitely focusing on, and I’m glad it worked out. Pixel Burst’s fast-paced arcade style gameplay is great for short spurts, heck, I find myself going back to play it a few times to see just how many points I can rack up :3

I’m surprised on the graphics side, as I just wanted to convey a retro feel, but nothing fancy.

The fact that Theme and Innovation were towards the end wasn’t too shocking for me, because I admit, I was having a little too much fun, and I forgot to actually focus on the theme ^_^’

 

Anyhoo, I think I did great for my first Dare, so, many thanks to you all for such a wonderful time! Congratulations to the winners!

 

 

 

Call me… Humor Man.

Posted by (twitter: @Pyrofoux)
May 22nd, 2013 12:08 pm

Coolness 50%
#21 Humor 3.88
#537 Innovation 3.14
#646 Theme 3.45
#721 Overall 3.00
#743 Mood 2.70
#881 Audio 2.13
#973 Fun 2.52
#1189 Graphics 2.15

Yes, you read it. MY GAME IS 21/2356 in Humor.
You know what it means ? I AM HUMOR MAN !
I just have to say « I just have to say » to make you laugh out loud.

So…

I JUST HAVE TO SAY !

Em… You didnt laugh ?

How embarrassing.

I think I’ll stop making jokes,  and continue to make games.

Honestly, I like it a lot more. And .. Maybe you too?

I will avoid the discourse on “Making games is cool and awesome.” But try to imagine it in your mind!

Have a good day!

Extruder – Post-Mortem

Posted by (twitter: @bitbof)
May 22nd, 2013 11:39 am

I haven’t written one of these in a while. I’ll talk about the development of my Jam entry Extruder, my guidelines, the future, and my thoughts on the Ludum Dare site.

4912-shot1

Read the rest of this entry »

ASTEROIDS! Ludum Dare results

Posted by
May 22nd, 2013 11:30 am

Click here to watch my VLOG!

Wanna try the game? Click here!

The results are in!

I am actually pretty happy with my results, coming in 416th place amongst a community of very talented individuals. Considering this is my first Ludum Dare, and the second game I’ve made, I think I did not bad at all. This, along with the comments I got on my game have definitely inspired me to make more games, and I will definitely try to take part next Ludum Dare.

Ratings

Coolness 62%
#100 Humor 3.40
#310 Fun 3.26
#416 Overall 3.30
#443 Graphics 3.19
#455 Mood 3.00
#537 Audio 2.74
#790 Theme 3.30
#1169 Innovation 2.17

My strongest category was humour. I am pleased with this because I did put in quite a bit of effort in writing the dialogue, and including funny easter eggs. Second was fun, which I am again very pleased with. Because my game is an action-arcade type game, it should focus on the game mechanics and being fun to play. I went with the decision of making the game short, but very difficult to play. I personally prefer this decision, but I’d bet that if I made it easier with more progression, I think I could have scored quite a lot higher in fun and overall. How well I did in graphics surprised me since it was just some quick programmer art thrown together. Innovation did extremely poor, but that is understandable since I didn’t really put any groundbreaking mechanics or anything into the game.

Something I am really disappointed with was how badly I did for theme. I personally thought that it followed the theme really well with minimalistic controls and gameplay. I guess people had more of an expectation for minimalistic graphics though, so I will definitely think about the theme more next time.

Overall, I am very pleased, and will use the experienced gained to try to do better next LD!

Wanna try the game? Click here!

Minimal Force post-mortem

Posted by
May 22nd, 2013 10:07 am

A post-mortem for Minimal Force. Barely wrote it.

LD #22: 174 jam entries LD #23: 1072 compo entries
Tiny Planet Shipwrecked
#252 Coolness 0,47 #1 Coolness 1
#87(50%) Audio(Jam) 2,4 #555(48%) Audio 2,16
#94(46%) Humor(Jam) 1,67 #628(41%) Humor 1,85
#99(43%) Fun(Jam) 2,2 #795(26%) Fun 2,02
#84(52%) Mood(Jam) 2,14 #453(58%) Mood 2,65
#123(29%) Overall(Jam) 2,27 #803(25%) Overall 2,3
#123(29%) Innovation(Jam) 1,86 #549(49%) Innovation 2,67
#68(61%) Theme(Jam) 2,57 #524(51%) Theme 2,85
#169(3%) Graphics(Jam) 1,29 #821(23%) Graphics 2
LD #25: 902 compo entries LD #26: 1610 compo entries
A Villain By A Chance Minimal Force
#3 Coolness 0,72 #1 Coolness 1
#329(64%) Audio 2,53 #357(78%) Audio 3,03(++)
#378(58%) Humor 2,48 #434(73%) Humor 2,41(+)
#716(21%) Fun 1,89 #618(62%) Fun 2,92(++)
#580(36%) Mood 2,36 #651(60%) Mood 2,78(++)
#596(34%) Overall 2,57 #721(55%) Overall 3(++)
#199(78%) Innovation 3,22 #855(47%) Innovation 2,73(+)
#538(40%) Theme 2,81 #937(42%) Theme 3,12(++)
#620(31%) Graphics 2,22 #1080(33%) Graphics 2,32(++)

Another success! I`ve improved in 6 categories, and didn`t go down in another 2. I have 3 categories with not less than 3 points, and no categories with less than 2 points. Only 3 categories are worse than average.

  • Audio: I`ve beaten 78% entries without making lots of effort. I used sfxr for sounds and Abundant Music for music, both are generators :P .
  • Humor: Well, I didn`t involve much humor, but got a good rating. It seems average humor is very low (indeed).
  • Fun: My first entry that`s actually fun. I just used a simple idea, and people enjoyed my game.
  • Mood: I think most mood was caused by music, but I also made some story.
  • Overall: 3 overall? Great job! I think I this time I succeeded.
  • Innovation: I had to sacrifice innovation to gain fun. And I didn`t regret it.
  • Theme: I think I could do better. I just quickly took the best idea I had, though I wanted to think some more.
  • Graphics: Though graphics are low, it`s better than  previous LDs. I think I learned how to draw on computer.

Well… I feel kinda squeezed now. I already started making a game for MiniLD, because I think I won`t do it in one weekend. And I need to make sure I`ll make a game this month.

Ludum Dare on Yahoo News!!!

Posted by
May 22nd, 2013 9:27 am

This is amazing, Ludum Dare is on Yahoo news! You are currently being viewed by millions of people.Yahoo,news

100th Place…Aww Yeaah!

Posted by
May 22nd, 2013 8:42 am

So my game Pix just made it on the top 100 overall page. It is literally at the bottom of that page, which I am so happy about. This was my first Ludum Dare I have ever entered, so I am very pleased with the results I got.

Thank you to everyone who helped me during the process (porting, testing, etc…). I shall be entering this weekends Mini LD aswell.

Click to view Pix

LD26 Statistics – or – Make your games fun, not funny!

Posted by
May 22nd, 2013 8:30 am

I pythoned a bit to create a full spreadsheet of LD26 games, with percentiles. :)

Links:

- Compo (CSV) – 1357 Rated Games
- Jam (CSV) – 566 Rated Games

* Note that all the coolness data was taken directly from the site, and not processed.

But tables alone aren’t that interesting, that’s what graphs are for!
Here you can see how each category correlates with the overall (data taken from compo only):

score_weight

 

It’s very interesting to see where’s the most (and the least) correlation:

  1. Fun (0.89)
  2. Mood (0.73)
  3. Graphics (0.68)
  4. Innovation (0.64)
  5. Theme (0.51)
  6. Audio (0.50)
  7. Humor (0.14)

 

P.S. I might post some bell curves later.

Fractured Results

Posted by
May 21st, 2013 9:33 pm

Fractured Thank You

I’m simply stunned at getting 20th place in compo results; even more so at 25th for graphics and 48th for audio (seriously I wrote the music by banging notes out on a piano at random until things sounded right).  I want to thank everyone who played my game and gave such wonderful feedback.  I’ve taken you comments in to mind and have started working on turning this entry into a full game.  I have a long road ahead of me, but with such wonderful people looking forward to it, this journey will definitely be worth it!

Web playable version of Rebellion released!

Posted by
May 21st, 2013 5:54 pm

Thanks to Emscripten, you can now play my game in your browser with a bloated 10MB download over HTTP, awful framerate, and NEARLY ONE SECOND of sound lag… on Firefox, and absolutely NO sound on Chrome!

Hell, I don’t even KNOW if it works on Chrome, but here we go:

https://dl.dropboxusercontent.com/u/32094129/em/rebellion/em.html

Let me know how badly it works!

Somewhat Detailed Analysis of my LD26 Results (Only One Shot)

Posted by (twitter: @xanjos)
May 21st, 2013 5:01 pm

So the results for LD26 are out and I must say, despite some of the obvious faults my game had, I was pleasantly surprised with what I got so without any further ado, here are the results for my entry, Only One Shot:

Ratings

Coolness 100%
#67 Theme(Jam) 3.92
#83 Innovation(Jam) 3.58
#239 Audio(Jam) 3.00
#245 Fun(Jam) 2.98
#281 Overall(Jam) 3.11
#350 Humor(Jam) 1.85
#365 Mood(Jam) 2.66
#464 Graphics(Jam) 2.47

Anyway, according to bvanschooten’s percentile maths, I’m actually in the top 14th percentile for Theme and top 17th percentile for Innovation out of all rated Jam games.

Strongest Category – Theme: Minimalism was probably an easy theme to interpret so no problems here.

True Strongest Category – Innovation: Now this one I can definitely be proud of as a lot of the positive comments on my game were to do with the core mechanic of my game.

Weakest Category – Humour: Wait, what? My game hardly has any humour 0_O

True Weakest Category – Graphics: I’ve probably said this before so many times during the rating period but I’m more of a coder than an artist and I can’t even draw to save my own life but regarding the theme, I just sorta lucked out.

Category which took me by Surprise – Audio: Apparently bfxr and a few randomly placed squares in Otomata somehow managed to get me a 3 in Audio.

Category I nearly managed to break through – Fun: Was only 0.02 away from 3 stars and possibly making top 100 for fun.

Overall, I would say not too shabby for my first Ludum Dare. I’ll try and possibly make some time over the weekend as I’m pretty busy at work during the weekdays but I might start on working on an improved, fleshed out, post-compo version of my game.

Finally, a big thank you to everyone who rated my game and gave nice comments about it and to everyone who submitted an entry of course.

See you in August for Ludum Dare 27 :D

First Ludum Dare (mini)

Posted by
May 21st, 2013 4:42 pm

Hello all! I had heard of the Ludum Dare a while ago, and finally decided to participate… well I’m making a game for the Mini Ludum Dare #42, but still, I’m excited because it’s my first! I’m writing my game in python and using Tkinter for graphics. I started learning python a little while back, and thought I was ready to make a whole finished game… well I now know that was a mistake :) seeing as I keep getting stuck on everything I try to add. However, with my problem solving skills, and lots of help from friendly forum-goers, I seem to be able to sort things out.

Anyway, this wasn’t a real update or anything, I just wanted to let you all know that I’m excited to compete with you, and am looking forward to the many Ludum Dares to come.

Thanks.

-baconbot

Minimal Theory Minimal Mortem – The Post Mortem!

Posted by
May 21st, 2013 3:35 pm

Howdy, My name is Ethan (ENP) And this is my minimortem of Minimal Theory! er … Minimal Mortem! :P

A big thanks to sirfireknight and thatonefunnyguy for voice acting!

And another big thanks to all you lets players and gamers for being such an awesome audience!


Pre Ludum dare 26 :

I began before the timer approximately 3 hours before configuring the UDK engine perhaps to late as there are allot of UDK based bugs and issues in the game now *Lack of an original loading screen / Options*

UDK primed and all the game types set it was about 30 minutes away from the theme announcement. I am on NecessaryGaming.com / Twitter / Ludum Dare and a few other social media sites preparing to post updates and announcements. I have no plans for voice acting and have contacted no one as of now for lines. I am also conversing with developers on the ludum dare IRC.

*Notch announces his attempt in the ludum dare later not completing a game but a trippy animation*
*SoS begins preparations for a C64 port of his game later called Ponk!*

*ENP is having dinner preparations and has successfully re-codded the essential parts of UDK*


Ludum Dare 26 Day 1 :

The theme Minimalism is announced the site is down due to traffic I panic … then remember to check my email. 1 message was in the inbox with the theme I sigh of relief I will start immediately.

I begin to conjure up an idea of a game designed around the minimalism of human thought and experiences in an environment + Limited understanding the idea of a thoughtless test subject was preferred due to a nerdy love with portal hence the similarities.

The goal? :

Design a game with minimal aspects and puzzles quick and short though visually appealing with the ability for people to quickly play and take joy in.

I coined the phrase or title Minimal Theory in correlation to the spectrum of visual thought being limited the fact that you were even in the experiments to begin with itself being up to perspective. Ever wonder why there was a chair in the title menu and at the end? In effort to play around with perspective in the most minimalistic way I simply chose to give an unanswerable question in about the length of 10 minutes.

Minimal Theory is announced on twitter and several other places the following are the first screenshots :

About 4 hours have passed.

Day 1 continued as constant level design bickering over kismet accuracy and level design detail, I went on to do a livestream however it was not saved and the footage was lost :( .

Miniaml Theory was developing a new element horror … I added this to test out what I could do barely trying to create an eerie scray environment … It worked flawlessly.

I slept at 2am, beside me my laptop cooling my face and warming my bed.


Ludum Dare 26 Day 2 :

Progressive level design leads to this iconic screenshot :P

[IMG]

I am going to skip a bit here at the end as allot of it was just confusing code bugs and level design issues however it progressed nicely.

Until …

I ran out of time!!!

though all was good :D

There was an extra few hours for submission time THANK GOD.

I was able to submit the game without a hitch and quickly get people to play it / rate it.


Aftermath :

Minimal Theory has over 450 downloads! And that’s only what I can count through my mirrors!

The game has a Mac release and is currently awaiting Desura publishing approval.

There are a ton of great lets plays to check out on youtube as well!

The game preformed exceptionally in the competition!


Whats next? :

Minimal Theory : The 48 Hour Edition is done and over with however I would love to come back and explore the concept after I have completed my other 2 projects.

Minimal Theory will have a bigger release sometime in the future … one you sure as hell can look foreword too.


Thank You For Playing

Created for Ludum Dare!
Developed with the UDK in 48 hoursLudum Dare Game Page 
If you make a lets play feel free to post it on our page!There will be 1 final update to the Ludum Dare version of this game this week that will cover more sounds and a little level design after that I will begin wrapping up the demo for Nightmare: Among Shadows.Thanks for playing and for all the support!

OVER 400 DOWNLOADS (LD+IndieDB)Minimal Theory - Windows V2 *NEW*

results !

Posted by
May 21st, 2013 12:23 pm

so this was my first LD and I’m rather satisfied with the results. I wasn’t expecting too much but I was hoping to break into the top 100 and it turns out I did !

Highlights in my ranking include#45 in fun and #74 overall. Every other score is rather average, my game’s worst ranking being #459 in innovation. One small disappointment was my theme ranking of #371 as I felt using “minimalism” as a gameplay mechanic was a good idea, but oh well, I’m never very good with themes. :P

I was glad to see a lot of constructive comments about my game. it seems the main gripe with the game was the controls and i can get behind that to an extent. some also complained about the difficulty and, again, I can understand that; I’m terrible at balancing things.

One thing about rating though is that apparently some people don’t like using “N/A” ? I mean BLM ended up #247 in humor even though there is *none*. no dialogues, no story, no nothing. I find that kind of demeaning to the people who actually put effort into that aspect of their game. but aside from that, no major complaints. :P

at any rate this was fun and I hope to do it again next time !

Final part of 10s videos released!

Posted by (twitter: @codexus)
May 21st, 2013 12:22 pm

Part 1 | Part 2 | Part 3 | Part 4 | Index of games 1|2|3|4

The last part is released, it’s a bit shorter than the others but still full of good games! And that’s all for this LD! We have a total of 455 games featured on those videos. That’s not bad at all! So many creative games!

Thank you for participating and my apologies if somehow your game got left out (I hope I got everybody).

In The 8th Percentile

Posted by
May 21st, 2013 11:01 am

As my first LD, I wasn’t expecting much, and with so so so many entries I’m glad to have finished at least in the top 10%.

Check out Proxy here:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22132

I must add that I am a bit disappointed to see the ratings look a bit wonky. As an example, I’ve seen some games that are little more than moving a square with the arrows keys in the top 100 of innovation. Don’t get me wrong, simplicity can be fun, such games can still look polished and make for an overall great game experience, but perhaps innovation should not be where they’re scoring highest.

I also saw a user share an anecdote about his game being bested on graphics by a text adventure.

 

Nevertheless, the overall top 100 certainly look like entries that deserved to be there. Congratulations to the winners, and all the best to all the game devs that took part, and good luck to anyone who will be continuing there game post compo!

 

Cheers,

Dan M.


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