I tried to focus soo much on the core gameplay, but once again I somehow started to make a editor again. I can’t help myself, I just love to make those.
Anyhow, here is a link, you sadly cannot undo your moves or destroy a placed object so if you mess up, you have to refresh.
Hey all, this time i started with a big idea, I will try to finish it before the 48h if not, i’ll try to get it to the Jam.
This is what i have so far:
Some kind of God simulator where you need to conquer worlds using your resources
Right now all planets and resources are randomly generated but the system is not done.
If you ask for the genre it is strategy
Been workin on my game for 12 hours now, of which roughly 3 first were spent throwing ideas around and 1 for breaks.
The theme is quite challenging in my opionin, but it is interesting none the less.
The most important gameplay elements are implemented, but there’s still handful of ideas I would like to add.
On top of the new gameplay elements I have to create some sort of editor for the maps and implement level loading in to the game :G.
My goal is to get the game as closely completed code-wise as possible today apart for porting it to Windows, and do the porting and proper art/content for it tomorrow, but not sure if it is possible.
Hopefully everyone is having good time
Here’s what I’ve got so far…It’s a puzzle platform thingy where you push crates.
You switch between worlds at will, and switches activated in one world can
affect something in the other world. Also, the water functions like that of
Mega Man, as in it cuts your gravity in half. Once again, I’m using the NES
color palette and restrictions.
PROGRAMMING: Flashpunk (AS3)
Currently listening to: Power Man (Mega Man Rock Force)
I was 6 hours late, but I will not give up! I got some interesting idea..let’s see if i will make it or not.
here is some progress:
This is my second LD, after #LD 27
I’ll be using
- Cackewalk pro audio 9
- Construct 2
I’ll be working on a story focused game, there won’t be much interaction but I hope you find it intresting
so far I have a weird guy and the structure of the game on paper.
Good luckfor you all!
Wow, in just 2 hours time I’ve got a character, uvw’d, skinned, rigged, a walk animation and a couple objects turned out. Now just a few more anims, like push pull and jump! Then on to game-play coding ! Wewt
It’s 1am here and while I had considered doing an all-nighter… Sleep is just too good to pass up.
I scrapped my idea of doing “Shabby Buffet Online” because it meant most of the weekend would be spent re-doing work I did in a previous Ludum Dare. Not much fun in that. Instead, I went back to my original idea and it’s coming along nicely. No title yet, but the basics are in.
Hi, I am in. Just some short notes (I’m pretty late anyway):
- “Lindsey” (My code base, in fact it’s just some sort of wrapper for Slick2D – which itself is a wrapper for LWJGL. It’s not even finished yet, but it’s a good starting point.)
That’s it. Good luck and have fun, everyone.
Soo. Connected Worlds eh? Not my first choice, but let’s see what I can do this time.
As with my last entry (Hot Diggity), we’re visited the wonderful worlds of Vehicles vs Physics Engines, only this time we’re in the cold, dark eternity that is space. It’s 4:00PM here so the first day is most of the way done, and thus far I’ve got a little solar system to fly about in, cargo to pick up, a couple of impossible to understand minimaps, and some silly randomly generated deliveries.
The goal will be to pick up cargo from planet A and deliver to planets B through Q as quickly as possible. Bonuses for picking up lots of cargo (which all connects snake-like to the back of your ship and makes it a swervey, barely controllable mess) and dropping it off in a row quick enough – sort’ve Space Crazy Taxi. After that basic bit’s done? Might have time to fit some PIRATES in and maybe some other fun stuff. As always most of this is being made up as I go.
The Space thing was kinda obvious, but I was stuck in either “Space” or “Stargates between worlds RPG”, and I figure we’re going to have lots of both! Bonus points for anyone that pulls in live GPS data like tweets or summat as a game mechanic?
Anyways, back to the grind!
So we’re hoping to have this playable by tomorrow, at least in part. In the spirit of getting the gameplay done, we’ve switched focus on the stream to code: twitch.tv/literalgames