December 5th, 2013 9:41 am
As another Ludum Dare looms, it’s time again for Warmup Weekend!
So! Did you somehow skip all the jams going on these past few weeks? Then between now and Ludum Dare 28′s start time, you should probably make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, figure out the development cycle. Learn how to make a release too!
Bullet point summary:
- No rules or limits. This is practice.
- Learn your development tools! Write some code, run it.
- Make some art, get it on screen, make it move.
- Print some text to the screen. Print some text to a log (if applicable).
- Make some sound, get it in game, make it play.
- If you’re motivated enough, make your experiments in to a game!
- Make something that should take “hours”, not 2 days.
- Then package it up, put it online.
- No time or day limit. But if you have no other plans this weekend, why not?
If you like what you’ve done, feel free to share it.
[ Submit Here | View all Warmup Games ]
December 2nd, 2013 11:37 am
It’s Slaughter Time!
All this week, help us reduce the thousands of themes submitted to a more manageable size using our patent pending (not really) Sosowski hot-or-not slaughtering technology. Also, my thanks again to Sorceress for helping out.
Theme Voting begins this weekend!
November 28th, 2013 2:41 pm
November 19th, 2013 6:41 am
While Ludum Dare is traditionally an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare.
If you want your event included here, post a comment letting us know where it being held. Be sure to include a link to further details (either here on the blog, or elsewhere), and we’ll add it!
Click to see the list so far.
Read the rest of this entry »
December 6th, 2013 6:15 pm
JMonkey, Photoshop, Blender.
Can’t think of a better way to spend my birthday
December 6th, 2013 4:34 pm
This is going to be my third Ludum Dare, and im really looking forward to it. I have evolved so much since my fist Ludum Dare, and i am eager to show myself and everyone else just that! So let’s make this Ludum Dare the best one ever!
Here comes the traditional tools list:
Programming Language: Java
Audio: Audacity/Soundbible/sound effect generator that is linked somewhere on ludum dare
Music: FL Studio
Extra Libraries: LibGdx
So there you have it, now stop reading this and go make games!
December 6th, 2013 4:18 pm
Let’s do this!
I’m thinking of using HTML5, using SoundManager2, and perhaps Three.js for 3D stuff if the game calls for it.
I will publish my game on my website, smashware.com.
December 6th, 2013 3:53 pm
Obligatory post, no video this time.
tools: c++(and a compiler of course), OpenGL.
Nothing else, that is all, will try to make a 3D game.
December 6th, 2013 2:35 pm
I’ve been thinking about it and I’ll participate in the LD28
I will dare to do something different, so the tools chosen are:
- IDE: C9.io
- Language: CoffeScript
- Platform: HTML5
And for the rest, something more conventional:
- Graphics: Photoshop / Pixelmator
- Sound: SFXR
December 6th, 2013 12:42 pm
This week I’ve been cramming in more and more content into NIKRA, it’s starting to feel like a real game now!
Check it out here: http://www.endesga.blogspot.com
I’ll also be doing LD28!
Tools of the Trade:
- GM:Studio Master
- GIMP 2.8
- Nuclear Throne (for when I’m bored)
I’ll see you guys soon!
December 6th, 2013 12:38 pm
Never entered in a Ludum Dare. Been waiting for months now.
December 6th, 2013 11:23 am
28th Ludum Dare ? I’m in!
I’ll try to do a game with:
And… my mind, should be a great idea
Maybe it’s a bit too early to say it but, good luck all!
December 6th, 2013 10:11 am
So I’m new and would like to take part. I think I’ll join the jam. Any recommendations for software to develop my game in? I’ve had small amounts of previous programming experience but I think it’ll be fun to join anyway.
December 6th, 2013 9:42 am
Just bought Game Maker Studio Standard, I think its time for LD 28!
My tools of trade:
1) Game Maker Studio Standard
2) Linux Multimedia Studio (Not sure if I am going to really touch this at all)
The final product of the game will be released on:
1) Windows (including 8)
2) Mac OS X
I can’t release it on any other platform because it is just the Standard version, but I guess this is good enough.
My artist friend *might* join me, if he does, that would be great XD I am ready to solo any time though.
I may not have much experience in programming, but I guess I will give it a try for the Jam!
December 6th, 2013 9:04 am
So, new jammer here, this is the first time I’m participating. Maybe this will force me to finally finish a game that I start to code.
The weapons of choice are:
code: Python, and C if necessary.
art: GIMP, Inkscape.
sound: sfxr, Audacity, Hydrogen.
Everything on Linux baby! It’s not fun if it’s not hardcore!
I’ll try to stick a fighting game in my entry (unless the theme is pacifism or anything like that ) , because I started one many times and never finished, and that would make a good code base, or at least functional one, to expand later.
December 6th, 2013 7:52 am
I posted a rule clarification a little bit back, but I figured I’d throw in my official “I’m in post.” This is my first Ludum Dare after watching the past few years. No idea how it’ll go but I’m looking forward to it. I end finals on the 13th so it’ll be just in time to start programming…but almost no time to warm up.
–For code: Unity (Java)
–For graphics: Photoshop, Flash (for some animations), Blender (if I decide to go 3D)
–For sound: sfxr, Audacity, possibly Otomata
Best of luck to everyone!
December 6th, 2013 6:24 am
For last time I wrote a bash script that takes a screenshot every couple of seconds, so that I can create a timelapse. But in some timelapses from others I see a webcam screen somewhere in the bottom. I think this adds a nice touch. Is there anyone using OSX who can give me advice of how to accomplish an always on top screen with the feed from my iSight?
December 6th, 2013 4:55 am
The #TAGJam will start in 12h (GMT+01:00)! You can upload your Ludum Dare warm up games and see if you can win some traffic to your site!
You can check the rules here: The Arbitrary Gamejam!
We will be publishing the themes in 2h! Be prepared
December 6th, 2013 4:38 am
Hey guys, just one last reminder that the bundle deal is almost over. I’ve explained it better in another post (http://www.ludumdare.com/compo/2013/12/03/super-br-jam/).
PS.: These are games developed by some of the top brazilian devs, plus 8 commercial games, in a pay what you want bundle. ALL of the proceedings are going to a charity institution that provide full time education to poor children that would otherwise be on the streets.
C’mon guys, Christmas spirit!
December 6th, 2013 4:15 am
This is going to be my forth time. Never accomplished a finished game deu to wanting too much.
And last time my laptop crashed in the middle of my progress. So sad… It was going to be awesome.
This time, it just has to be done! Before I die I must have completed at least one ludum dare.
My tools: Unity3D, Microsoft Visual Studio C#, Photoshop, Fruityloops and probably some other tools that are added along the way.
Good luck to all of you guys!
December 6th, 2013 3:01 am
First timer at this.
On an Asus G74S. Will use Unity.
May use: Photoshop, 3DS Max, Unity, MSPaint, Audacity, and/or FMDrive.
Depending on theme, art style and time spent on art assets.
December 6th, 2013 2:53 am
First Ludum Dare
Going to be using Game Maker 8.0
Good luck everyone
December 6th, 2013 2:25 am
Hi, I am just starting out on programming, but I think I know my way around my Game Maker for now.
Just a question, can I use some of the open music and open sprites that I can find around the internet for LD Jam? Assuming that I have the legal rights to use them…